Mercurial > molko
view examples/example-notify/example-notify.c @ 497:8d5a266a1774
ui: ui -> mlk_ui
author | David Demelier <markand@malikania.fr> |
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date | Tue, 28 Feb 2023 13:42:24 +0100 |
parents | 35cc5d51bcb2 |
children | 41267f6e344d |
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/* * example-notify -- show how notifications work * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <mlk/core/core.h> #include <mlk/core/event.h> #include <mlk/core/game.h> #include <mlk/core/image.h> #include <mlk/core/painter.h> #include <mlk/core/panic.h> #include <mlk/core/state.h> #include <mlk/core/texture.h> #include <mlk/core/util.h> #include <mlk/core/window.h> #include <mlk/ui/notify.h> #include <mlk/ui/label.h> #include <mlk/ui/ui.h> #include <mlk/example/example.h> #include <mlk/example/registry.h> static struct mlk_label help = { .text = "Keys: <Space> to generate a notification.", .x = 10, .y = 10, .flags = MLK_LABEL_FLAGS_SHADOW }; static struct mlk_texture *icon; static struct mlk_state *states[1]; static void init(void) { int err; if ((err = mlk_example_init("example-notify")) < 0) mlk_panicf("mlk_example_init: %s", mlk_err_string(err)); icon = ®istry_textures[REGISTRY_TEXTURE_SWORD]; } static void handle(struct mlk_state *st, const union mlk_event *ev) { (void)st; switch (ev->type) { case MLK_EVENT_QUIT: mlk_game_quit(); break; case MLK_EVENT_KEYDOWN: if (ev->key.key == MLK_KEY_SPACE) mlk_notify(icon, "Quest", "Quest finished."); break; default: break; } } static void update(struct mlk_state *st, unsigned int ticks) { (void)st; mlk_notify_update(ticks); } static void draw(struct mlk_state *st) { (void)st; mlk_painter_set_color(0xffffffff); mlk_painter_clear(); mlk_label_draw(&help); mlk_notify_draw(); mlk_painter_present(); } static void run(void) { struct mlk_state state = { .handle = handle, .update = update, .draw = draw }; mlk_game_init(states, MLK_UTIL_SIZE(states)); mlk_game_push(&state); mlk_game_loop(); } static void quit(void) { mlk_window_finish(); mlk_ui_finish(); mlk_core_finish(); } int main(int argc, char **argv) { (void)argc; (void)argv; init(); run(); quit(); return 0; }