Mercurial > molko
view src/libmlk-rpg/rpg/battle-entity-state.c @ 320:8f9937403749
misc: improve loading of data
author | David Demelier <markand@malikania.fr> |
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date | Fri, 01 Oct 2021 20:30:00 +0200 |
parents | libmlk-rpg/rpg/battle-entity-state.c@d01e83210ca2 |
children | 460c78706989 |
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/* * battle-entity-state.c -- abstract battle entity state * * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include "battle-entity.h" #include "battle-entity-state.h" int battle_entity_state_update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks) { assert(st); assert(et); if (st->update) return st->update(st, et, ticks); return 1; } void battle_entity_state_draw(const struct battle_entity_state *st, const struct battle_entity *et) { assert(st); if (st->draw) st->draw(st, et); else battle_entity_draw_sprite(et); } void battle_entity_state_finish(struct battle_entity_state *st, struct battle_entity *et) { assert(et); if (st->finish) st->finish(st, et); }