Mercurial > molko
view src/libmlk-rpg/rpg/battle-state-lost.c @ 320:8f9937403749
misc: improve loading of data
author | David Demelier <markand@malikania.fr> |
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date | Fri, 01 Oct 2021 20:30:00 +0200 |
parents | libmlk-rpg/rpg/battle-state-lost.c@d01e83210ca2 |
children | 460c78706989 |
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/* * battle-state-lost.c -- battle state (lost) * * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <core/alloc.h> #include <core/music.h> #include <core/panic.h> #include <core/window.h> #include <rpg/message.h> #include "battle.h" #include "battle-state.h" #include "rpg_p.h" struct lost { struct battle_state self; struct message msg; }; static void handle(struct battle_state *st, struct battle *bt, const union event *ev) { (void)bt; struct lost *lost = st->data; message_handle(&lost->msg, ev); } static int update(struct battle_state *st, struct battle *bt, unsigned int ticks) { (void)bt; struct lost *lost = st->data; if (message_update(&lost->msg, ticks)) battle_state_closing(bt); return 0; } static void draw(const struct battle_state *st, const struct battle *bt) { (void)bt; const struct lost *lost = st->data; message_draw(&lost->msg); } void battle_state_lost(struct battle *bt) { assert(bt); struct lost *lost; if (!(lost = alloc_new0(sizeof (*lost)))) panic(); lost->self.data = lost; lost->self.handle = handle; lost->self.update = update; lost->self.draw = draw; lost->msg.text[0] = _("You have been defeated..."); lost->msg.theme = bt->theme; lost->msg.flags = MESSAGE_FLAGS_AUTOMATIC | MESSAGE_FLAGS_FADEIN | MESSAGE_FLAGS_FADEOUT; lost->msg.timeout = MESSAGE_TIMEOUT_DEFAULT; lost->msg.delay = MESSAGE_DELAY_DEFAULT; message_start(&lost->msg); message_query(&lost->msg, NULL, &lost->msg.h); lost->msg.w = window.w * 0.6; lost->msg.y = window.h * 0.1; lost->msg.x = (window.w - lost->msg.w) / 2; bt->status = BATTLE_STATUS_LOST; battle_switch(bt, &lost->self); if (bt->music[2]) music_play(bt->music[2], MUSIC_NONE, 0); }