Mercurial > molko
view src/libmlk-rpg/rpg/battle-state-opening.c @ 320:8f9937403749
misc: improve loading of data
author | David Demelier <markand@malikania.fr> |
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date | Fri, 01 Oct 2021 20:30:00 +0200 |
parents | libmlk-rpg/rpg/battle-state-opening.c@d01e83210ca2 |
children | 460c78706989 |
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/* * battle-state-opening.c -- battle state (opening) * * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <stdlib.h> #include <core/alloc.h> #include <core/painter.h> #include <core/panic.h> #include <core/window.h> #include "battle.h" #include "battle-state.h" #define DELAY (1000U) struct opening { struct battle_state self; unsigned int elapsed; }; static int update(struct battle_state *st, struct battle *bt, unsigned int ticks) { assert(bt); struct opening *opening = st->data; opening->elapsed += ticks; /* * Those function will effectively change state accordingly to the * order of playing. */ if (opening->elapsed >= DELAY) battle_state_check(bt); return 0; } static void draw(const struct battle_state *st, const struct battle *bt) { (void)bt; assert(bt); const struct opening *opening = st->data; const unsigned int w = window.w; const unsigned int h = window.h / 2; const unsigned int ch = opening->elapsed * h / DELAY; /* Draw some bezels opening. */ painter_set_color(0x000000ff); painter_draw_rectangle(0, 0, w, h - ch); painter_draw_rectangle(0, h + ch, w, h - ch); } static void finish(struct battle_state *st, struct battle *bt) { (void)bt; free(st->data); } void battle_state_opening(struct battle *bt) { assert(bt); struct opening *opening; if (!(opening = alloc_new0(sizeof (*opening)))) panic(); opening->self.data = opening; opening->self.update = update; opening->self.draw = draw; opening->self.finish = finish; battle_switch(bt, &opening->self); }