Mercurial > molko
view src/libmlk-rpg/rpg/save.h @ 320:8f9937403749
misc: improve loading of data
author | David Demelier <markand@malikania.fr> |
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date | Fri, 01 Oct 2021 20:30:00 +0200 |
parents | libmlk-rpg/rpg/save.h@d01e83210ca2 |
children | 60a4f904da21 |
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/* * save.h -- save functions * * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_RPG_SAVE_H #define MOLKO_RPG_SAVE_H #include <time.h> #include <core/core.h> #define SAVE_PROPERTY_KEY_MAX (64) #define SAVE_PROPERTY_VALUE_MAX (1024) struct save { time_t created; time_t updated; void *handle; }; enum save_mode { SAVE_MODE_READ, SAVE_MODE_WRITE }; struct save_property { char key[SAVE_PROPERTY_KEY_MAX + 1]; char value[SAVE_PROPERTY_VALUE_MAX + 1]; }; struct save_stmt { struct save *parent; void *handle; }; CORE_BEGIN_DECLS int save_open(struct save *, unsigned int, enum save_mode); int save_open_path(struct save *, const char *, enum save_mode); int save_ok(const struct save *); int save_set_property(struct save *, const struct save_property *); int save_get_property(struct save *, struct save_property *); int save_remove_property(struct save *, const struct save_property *); int save_exec(struct save *, const char *, const char *, ...); void save_finish(struct save *); /* Prepared statements. */ int save_stmt_init(struct save *, struct save_stmt *, const char *, const char *, ...); int save_stmt_next(struct save_stmt *, const char *, ...); void save_stmt_finish(struct save_stmt *); CORE_END_DECLS #endif /* !MOLKO_RPG_SAVE_H */