Mercurial > molko
view libmlk-adventure/adventure/state/splashscreen.c @ 282:a15f77eda9a4
adventure: rename functions
author | David Demelier <markand@malikania.fr> |
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date | Sun, 20 Dec 2020 11:04:41 +0100 |
parents | cd5bdb995052 |
children | 196264679079 |
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/* * splashscreen.c -- splash screen state * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <stdlib.h> #include <string.h> #include <core/alloc.h> #include <core/font.h> #include <core/game.h> #include <core/image.h> #include <core/painter.h> #include <core/panic.h> #include <core/state.h> #include <core/sys.h> #include <core/texture.h> #include <core/window.h> #include <ui/align.h> #include <adventure/molko.h> #include "splashscreen.h" #include "mainmenu.h" #define DELAY 3000 struct self { struct state state; struct texture tex; int x; int y; unsigned int elapsed; }; static void start(struct state *state) { struct self *self = state->data; struct font font; if (!font_open(&font, molko_path("fonts/cubic.ttf"), 80)) panic(); font.style = FONT_STYLE_ANTIALIASED; if (!font_render(&font, &self->tex, "malikania", 0x19332dff)) panic(); align(ALIGN_CENTER, &self->x, &self->y, self->tex.w, self->tex.h, 0, 0, window.w, window.h); font_finish(&font); } static void update(struct state *state, unsigned int ticks) { struct self *self = state->data; self->elapsed += ticks; if (self->elapsed >= DELAY) game_switch(state_mainmenu_new(), false); } static void draw(struct state *state) { struct self *self = state->data; painter_set_color(0xffffffff); painter_clear(); texture_draw(&self->tex, self->x, self->y); painter_present(); } static void finish(struct state *state) { struct self *self = state->data; texture_finish(&self->tex); free(self); } struct state * state_splashscreen_new(void) { struct self *self; self = alloc_new0(sizeof (*self)); self->state.data = self; self->state.start = start; self->state.update = update; self->state.draw = draw; self->state.finish = finish; return &self->state; }