Mercurial > molko
view src/libmlk-rpg/rpg/battle-entity-state-moving.h @ 383:b944cd41e8f9
rpg: do the same for battle entities
author | David Demelier <markand@malikania.fr> |
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date | Sun, 13 Feb 2022 11:13:17 +0100 |
parents | |
children | c458441ff472 |
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/* * battle-entity-state-moving.h -- the entity is moving * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_BATTLE_ENTITY_STATE_MOVING_H #define MLK_RPG_BATTLE_ENTITY_STATE_MOVING_H #include <rpg/walksprite.h> struct battle_entity_state_moving { struct walksprite ws; int x; int y; }; void battle_entity_state_moving_init(struct battle_entity_state_moving *, struct battle_entity *, int, int); int battle_entity_state_moving_update(struct battle_entity_state_moving *, struct battle_entity *, unsigned int); void battle_entity_state_moving_draw(const struct battle_entity_state_moving *, const struct battle_entity *); void battle_entity_state_moving(struct battle_entity *, int, int); #endif /* !MLK_RPG_BATTLE_ENTITY_STATE_MOVING_H */