Mercurial > molko
view src/libmlk-rpg/rpg/battle-state-victory.c @ 384:c458441ff472
rpg: more asserts, const and cleanups
author | David Demelier <markand@malikania.fr> |
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date | Sun, 13 Feb 2022 11:34:19 +0100 |
parents | 43d155668a55 |
children | 9334b420c975 |
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/* * battle-state-victory.c -- battle state (victory) * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <core/alloc.h> #include <core/music.h> #include <core/panic.h> #include <core/window.h> #include "battle-state-closing.h" #include "battle-state-victory.h" #include "battle-state.h" #include "battle.h" #include "rpg_p.h" struct self { struct battle_state_victory data; struct battle_state state; }; static void handle(struct battle_state *st, struct battle *bt, const union event *ev) { (void)bt; battle_state_victory_handle(st->data, ev); } static int update(struct battle_state *st, struct battle *bt, unsigned int ticks) { (void)bt; return battle_state_victory_update(st->data, bt, ticks); } static void draw(const struct battle_state *st, const struct battle *bt) { (void)bt; battle_state_victory_draw(st->data); } void battle_state_victory_init(struct battle_state_victory *vic, struct battle *bt) { assert(bt); vic->msg.text[0] = _("Victory!"); vic->msg.theme = bt->theme; vic->msg.flags = MESSAGE_FLAGS_AUTOMATIC | MESSAGE_FLAGS_FADEIN | MESSAGE_FLAGS_FADEOUT; vic->msg.timeout = MESSAGE_TIMEOUT_DEFAULT; vic->msg.delay = MESSAGE_DELAY_DEFAULT; message_start(&vic->msg); message_query(&vic->msg, NULL, &vic->msg.h); vic->msg.w = window.w * 0.6; vic->msg.y = window.h * 0.1; vic->msg.x = (window.w - vic->msg.w) / 2; bt->status = BATTLE_STATUS_WON; if (bt->music[1]) music_play(bt->music[1], MUSIC_NONE); } void battle_state_victory_handle(struct battle_state_victory *vic, const union event *ev) { assert(vic); message_handle(&vic->msg, ev); } int battle_state_victory_update(struct battle_state_victory *vic, struct battle *bt, unsigned int ticks) { assert(vic); assert(bt); if (message_update(&vic->msg, ticks)) battle_state_closing(bt); return 0; } void battle_state_victory_draw(const struct battle_state_victory *vic) { assert(vic); message_draw(&vic->msg); } void battle_state_victory(struct battle *bt) { assert(bt); struct self *self; /* TODO: compute money, xp and drop. */ self = alloc_new0(sizeof (*self)); self->state.data = self; self->state.handle = handle; self->state.update = update; self->state.draw = draw; battle_state_victory_init(&self->data, bt); battle_switch(bt, &self->state); }