# HG changeset patch # User David Demelier # Date 1607853650 -3600 # Node ID a9064c09dde6c3738ed520d0fe005ba8084cdb84 # Parent e28429dbdaaf35be1c8c4f1914227947940d9434 rpg: increase margins diff -r e28429dbdaaf -r a9064c09dde6 libmlk-rpg/rpg/map.c --- a/libmlk-rpg/rpg/map.c Sat Dec 12 12:31:23 2020 +0100 +++ b/libmlk-rpg/rpg/map.c Sun Dec 13 11:00:50 2020 +0100 @@ -49,8 +49,8 @@ * Those are margins within the edge of the screen. The camera always try to * keep those padding between the player and the screen. */ -#define MARGIN_WIDTH 80 -#define MARGIN_HEIGHT 80 +#define MARGIN_WIDTH 160 +#define MARGIN_HEIGHT 90 #define WIDTH(map) ((map)->columns * (map)->tileset->sprite->cellw) #define HEIGHT(map) ((map)->rows * (map)->tileset->sprite->cellh)