Mercurial > nsnake
changeset 78:1fa0ba4e10df
nsnake: rename wait to delay to avoid collision with POSIX
author | David Demelier <markand@malikania.fr> |
---|---|
date | Wed, 16 Dec 2020 13:49:22 +0100 |
parents | bcf963076d94 |
children | 13c58b51bce5 |
files | nsnake.c |
diffstat | 1 files changed, 3 insertions(+), 3 deletions(-) [+] |
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--- a/nsnake.c Wed Dec 16 13:49:07 2020 +0100 +++ b/nsnake.c Wed Dec 16 13:49:22 2020 +0100 @@ -137,7 +137,7 @@ static void input(void); static void update(void); static void draw(void); -static void wait(unsigned int); +static void delay(unsigned int); static const char * scores_path(void); static bool scores_read(struct score scores[]); static bool scores_write(const struct score scores[]); @@ -423,7 +423,7 @@ } static void -wait(unsigned int ms) +delay(unsigned int ms) { struct timespec ts = { .tv_sec = 0, @@ -607,7 +607,7 @@ draw(); wrefresh(game_view.top); wrefresh(game_view.frame); - wait(snake.diry ? 118 : 100); + delay(snake.diry ? 118 : 100); } /* Register score only if wanted. */