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1 #
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2 # CMakeLists.txt -- CMake build system for Molko's Engine
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3 #
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4 # Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
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5 #
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6 # Permission to use, copy, modify, and/or distribute this software for any
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7 # purpose with or without fee is hereby granted, provided that the above
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8 # copyright notice and this permission notice appear in all copies.
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9 #
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10 # THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 # WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 # MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 # ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 # WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 # ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 # OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 #
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18
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19 project(libmlk-rpg)
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20
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21 set(
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22 SOURCES
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23 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-bar-default.c
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24 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-bar-default.h
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25 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-bar.c
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26 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-bar.h
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27 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity-state-attacking.c
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28 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity-state-attacking.h
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29 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity-state-blinking.c
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30 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity-state-blinking.h
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31 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity-state-moving.c
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32 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity-state-moving.h
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33 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity-state-normal.c
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34 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity-state-normal.h
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35 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity-state.c
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36 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity-state.h
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37 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity.c
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38 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-entity.h
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39 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-indicator.c
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40 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-indicator.h
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41 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-message.c
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42 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-message.h
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43 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-ai.c
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44 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-ai.h
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45 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-attacking.c
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46 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-attacking.h
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47 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-check.c
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48 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-check.h
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49 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-closing.c
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50 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-closing.h
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51 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-item.c
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52 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-item.h
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53 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-lost.c
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54 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-lost.h
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55 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-menu.c
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56 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-menu.h
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57 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-opening.c
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58 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-opening.h
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59 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-rendering.c
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60 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-rendering.h
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61 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-selection.c
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62 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-selection.h
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63 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-victory.c
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64 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state-victory.h
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65 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state.c
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66 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle-state.h
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67 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle.c
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68 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/battle.h
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69 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/character.c
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70 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/character.h
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71 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/equipment.c
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72 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/equipment.h
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73 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/inventory.c
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74 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/inventory.h
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75 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/item.c
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76 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/item.h
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77 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/map-file.c
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78 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/map-file.h
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79 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/map.c
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80 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/map.h
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81 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/message.c
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82 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/message.h
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83 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/property.c
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84 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/property.h
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85 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/quest.c
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86 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/quest.h
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87 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/rpg.c
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88 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/rpg.h
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89 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/save.c
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90 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/save.h
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91 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/selection.c
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92 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/selection.h
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93 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/spell.c
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94 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/spell.h
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95 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/team.c
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96 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/team.h
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97 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/tileset-file.c
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98 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/tileset-file.h
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99 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/tileset.c
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100 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/tileset.h
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101 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/walksprite.c
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102 ${libmlk-rpg_SOURCE_DIR}/mlk/rpg/walksprite.h
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103 )
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104
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105 set(
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106 ASSETS
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107 ${libmlk-rpg_SOURCE_DIR}/assets/sql/character-load.sql
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108 ${libmlk-rpg_SOURCE_DIR}/assets/sql/character-save.sql
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109 ${libmlk-rpg_SOURCE_DIR}/assets/sql/init.sql
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110 ${libmlk-rpg_SOURCE_DIR}/assets/sql/property-load.sql
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111 ${libmlk-rpg_SOURCE_DIR}/assets/sql/property-remove.sql
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112 ${libmlk-rpg_SOURCE_DIR}/assets/sql/property-save.sql
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113 ${libmlk-rpg_SOURCE_DIR}/assets/sql/quest-remove.sql
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114 ${libmlk-rpg_SOURCE_DIR}/assets/sql/quest-save.sql
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115 ${libmlk-rpg_SOURCE_DIR}/assets/sql/quest-step-load.sql
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116 ${libmlk-rpg_SOURCE_DIR}/assets/sql/quest-step-save.sql
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117 )
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118
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119 set(
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120 NLS
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121 ${libmlk-rpg_SOURCE_DIR}/nls/fr.po
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122 )
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123
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124 mlk_library(
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125 NAME libmlk-rpg
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126 SOURCES ${SOURCES} ${ASSETS} ${NLS}
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127 LANGS ${NLS}
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128 ASSETS ${ASSETS}
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129 LIBRARIES
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130 libmlk-ui
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131 libmlk-sqlite
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132 INCLUDES
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133 PRIVATE $<BUILD_INTERFACE:${libmlk-rpg_BINARY_DIR}>
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134 PUBLIC $<BUILD_INTERFACE:${libmlk-rpg_SOURCE_DIR}>
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135 )
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136
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137 source_group(TREE ${libmlk-rpg_SOURCE_DIR} FILES ${SOURCES} ${ASSETS} ${NLS})
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