annotate examples/example-battle/registry.c @ 209:23a844fdc911

examples: move all into subdirectories, closes #2513
author David Demelier <markand@malikania.fr>
date Wed, 11 Nov 2020 17:10:40 +0100
parents examples/battle/registry.c@4ad7420ab678
children 86b71e1f9dd5
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1 /*
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2 * registry.h -- registry of resources
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3 *
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <stddef.h>
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20
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21 #include <core/image.h>
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22 #include <core/panic.h>
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23 #include <core/util.h>
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24
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25 #include <adventure/assets/sprites/john.h>
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26
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27 #include <assets/images/haunted-wood.h>
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28 #include <assets/images/black-cat.h>
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29
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30 #include <assets/sprites/cursor.h>
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31 #include <assets/sprites/explosion.h>
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32
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33 #include <assets/sounds/fire.h>
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34
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35 #include "registry.h"
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36
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37 struct texture registry_textures[REGISTRY_TEXTURE_NUM];
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38 struct sprite registry_sprites[REGISTRY_TEXTURE_NUM];
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39 struct sound registry_sounds[REGISTRY_SOUND_NUM];
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40
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41 #define REGISTRY_TEXTURE(s, ptr, cw, ch) \
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42 { (s), (ptr), sizeof ((ptr)), (cw), (ch) }
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43
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44 static const struct {
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45 enum registry_texture index;
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46 const void *data;
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47 size_t datasz;
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48 unsigned int cellw;
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49 unsigned int cellh;
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50 } textures[] = {
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51 REGISTRY_TEXTURE(REGISTRY_TEXTURE_CURSOR, sprites_cursor, 24, 24),
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52 REGISTRY_TEXTURE(REGISTRY_TEXTURE_EXPLOSION, sprites_explosion, 256, 256),
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53 REGISTRY_TEXTURE(REGISTRY_TEXTURE_JOHN, sprites_john, 48, 48),
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54 REGISTRY_TEXTURE(REGISTRY_TEXTURE_HAUNTED_WOOD, images_haunted_wood, 0, 0),
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55 REGISTRY_TEXTURE(REGISTRY_TEXTURE_BLACK_CAT, images_black_cat, 0, 0)
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56 };
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57
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58 #define REGISTRY_SOUND(s, ptr) \
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59 { (s), (ptr), sizeof ((ptr)) }
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60
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61 static const struct {
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62 enum registry_sound index;
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63 const void *data;
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64 size_t datasz;
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65 } sounds[] = {
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66 REGISTRY_SOUND(REGISTRY_SOUND_FIRE, sounds_fire)
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67 };
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68
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69 static void
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70 load_textures_and_sprites(void)
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71 {
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72 for (size_t i = 0; i < NELEM(textures); ++i) {
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73 struct texture *texture = &registry_textures[textures[i].index];
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74 struct sprite *sprite = &registry_sprites[textures[i].index];
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75
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76 if (!image_openmem(texture, textures[i].data, textures[i].datasz))
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77 panic();
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78
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79 if (textures[i].cellw == 0 || textures[i].cellh == 0)
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80 sprite_init(sprite, texture, texture->w, texture->h);
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81 else
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82 sprite_init(sprite, texture, textures[i].cellw, textures[i].cellh);
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83 }
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84 }
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85
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86 static void
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87 load_sounds(void)
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88 {
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89 for (size_t i = 0; i < NELEM(sounds); ++i) {
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90 struct sound *sound = &registry_sounds[sounds[i].index];
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91
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92 if (!sound_openmem(sound, sounds[i].data, sounds[i].datasz))
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93 panic();
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94 }
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95 }
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96
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97 void
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98 registry_init(void)
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99 {
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100 load_textures_and_sprites();
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101 load_sounds();
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102 }
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103
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104 void
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105 registry_finish(void)
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106 {
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107 for (size_t i = 0; i < NELEM(registry_textures); ++i)
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108 texture_finish(&registry_textures[i]);
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109 for (size_t i = 0; i < NELEM(registry_sounds); ++i)
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110 sound_finish(&registry_sounds[i]);
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111 }