Mercurial > molko
annotate src/libmlk-rpg/rpg/battle.h @ 428:26d23999a54b
core: get rid of zfile
author | David Demelier <markand@malikania.fr> |
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date | Sat, 15 Oct 2022 14:38:15 +0200 |
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1 /* |
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2 * battle.h -- battles |
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3 * |
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4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #ifndef MLK_RPG_BATTLE_H |
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20 #define MLK_RPG_BATTLE_H |
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21 |
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22 #include <core/action.h> |
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23 #include <core/action-stack.h> |
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24 #include <core/core.h> |
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25 #include <core/drawable.h> |
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26 #include <core/drawable-stack.h> |
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27 |
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28 #include <ui/frame.h> |
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29 #include <ui/gridmenu.h> |
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30 |
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31 #include "battle-entity.h" |
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32 #include "battle-state.h" |
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33 #include "selection.h" |
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34 #include "spell.h" |
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35 |
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36 union event; |
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37 |
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38 struct battle_bar; |
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39 struct character; |
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40 struct inventory; |
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41 struct item; |
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42 struct music; |
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43 struct selection; |
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44 struct spell; |
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45 struct theme; |
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46 |
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47 #define BATTLE_TEAM_FOREACH(bt, iter) \ |
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48 for (size_t i = 0; i < (bt)->teamsz && ((iter) = (bt)->team[i]); ++i) |
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49 #define BATTLE_ENEMY_FOREACH(bt, iter) \ |
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50 for (size_t i = 0; i < (bt)->enemiesz && ((iter) = (bt)->enemies[i]); ++i) |
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51 |
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52 #define BATTLE_THEME(bt) ((bt)->theme ? (bt)->theme : theme_default()) |
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53 |
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54 enum battle_status { |
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55 BATTLE_STATUS_NONE, |
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56 BATTLE_STATUS_RUNNING, |
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57 BATTLE_STATUS_WON, |
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58 BATTLE_STATUS_LOST, |
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59 }; |
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60 |
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61 enum battle_component { |
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62 BATTLE_COMPONENT_BACKGROUND = (1 << 0), |
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63 BATTLE_COMPONENT_ENTITIES = (1 << 1), |
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64 BATTLE_COMPONENT_BAR = (1 << 2), |
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65 BATTLE_COMPONENT_ACTIONS = (1 << 3), |
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66 BATTLE_COMPONENT_DRAWABLES = (1 << 4), |
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67 BATTLE_COMPONENT_ALL = 0xff |
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68 }; |
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69 |
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70 struct battle { |
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71 struct battle_state *state; |
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72 enum battle_status status; |
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73 struct battle_entity **team; |
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74 size_t teamsz; |
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75 struct battle_entity **enemies; |
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76 size_t enemiesz; |
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77 struct battle_entity **order; |
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78 struct battle_entity **ordercur; |
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79 size_t ordersz; |
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80 struct texture *background; |
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81 struct music *music[3]; |
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82 struct theme *theme; |
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83 struct drawable_stack *effects; |
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84 struct action_stack *actions; |
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85 struct inventory *inventory; |
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86 struct battle_bar *bar; |
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87 }; |
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88 |
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89 CORE_BEGIN_DECLS |
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90 |
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91 void |
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92 battle_init(struct battle *); |
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93 |
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94 int |
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95 battle_ok(const struct battle *); |
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96 |
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97 void |
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98 battle_start(struct battle *); |
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99 |
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100 void |
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101 battle_next(struct battle *); |
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102 |
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103 struct battle_entity * |
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104 battle_find(struct battle *, const struct character *); |
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105 |
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106 void |
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107 battle_switch(struct battle *, struct battle_state *); |
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108 |
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109 void |
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110 battle_order(struct battle *); |
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111 |
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112 struct battle_entity * |
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113 battle_current(const struct battle *); |
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114 |
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115 size_t |
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116 battle_index(const struct battle *); |
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117 |
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118 void |
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119 battle_attack(struct battle *, struct character *, struct character *); |
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120 |
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121 void |
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122 battle_cast(struct battle *, struct character *, const struct spell *, const struct selection *); |
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123 |
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124 void |
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125 battle_use(struct battle *, const struct item *, struct character *, struct character *); |
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126 |
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127 void |
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128 battle_indicator_hp(struct battle *, const struct character *, long); |
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129 |
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130 void |
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131 battle_handle_component(struct battle *, const union event *, enum battle_component); |
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132 |
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133 void |
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134 battle_handle(struct battle *, const union event *); |
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135 |
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136 void |
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137 battle_update_component(struct battle *, unsigned int, enum battle_component); |
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138 |
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139 int |
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140 battle_update(struct battle *, unsigned int); |
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141 |
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142 void |
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143 battle_draw_component(const struct battle *, enum battle_component); |
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144 |
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145 void |
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146 battle_draw(const struct battle *); |
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147 |
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148 void |
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149 battle_finish(struct battle *); |
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150 |
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151 CORE_END_DECLS |
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152 |
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153 #endif /* MLK_RPG_BATTLE_H */ |