Mercurial > molko
annotate src/game.h @ 53:2e3a1945728e
make: build in debug for now
author | David Demelier <markand@malikania.fr> |
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date | Sat, 18 Jan 2020 08:44:53 +0100 |
parents | e10fd1b6323f |
children | 9f6267843815 |
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1 /* |
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2 * game.h -- main game object |
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3 * |
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #ifndef MOLKO_GAME_H |
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20 #define MOLKO_GAME_H |
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21 |
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22 /** |
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23 * \file game.h |
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24 * \brief Main game object. |
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25 */ |
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26 |
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27 struct state; |
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28 |
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29 union event; |
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30 |
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31 /** |
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32 * \brief Main game object. |
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33 */ |
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34 struct game { |
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35 /* Game states */ |
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36 struct state *state; /*!< (RO) Current state */ |
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37 struct state *state_next; /*!< (RO) Next state */ |
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38 }; |
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39 |
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40 /** |
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41 * Global game object. |
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42 */ |
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43 extern struct game game; |
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44 |
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45 /** |
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46 * Request to change state. |
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47 * |
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48 * This function will only update state after the next \a game_update call. |
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49 * |
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50 * \pre state != NULL |
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51 * \param state the new state |
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52 */ |
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53 void |
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54 game_switch(struct state *state); |
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55 |
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56 /** |
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57 * Handle input event. |
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58 * |
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59 * \param event the event |
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60 */ |
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61 void |
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62 game_handle(const union event *event); |
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63 |
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64 /** |
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65 * Update the game state. |
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66 * |
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67 * \param ticks the number of milliseconds between last frame |
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68 */ |
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69 void |
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70 game_update(unsigned int ticks); |
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71 |
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72 /** |
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73 * Draw the game using the current state. |
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74 */ |
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75 void |
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76 game_draw(void); |
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77 |
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78 #endif /* !MOLKO_GAME_H */ |