annotate src/game.h @ 53:2e3a1945728e

make: build in debug for now
author David Demelier <markand@malikania.fr>
date Sat, 18 Jan 2020 08:44:53 +0100
parents e10fd1b6323f
children 9f6267843815
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1 /*
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2 * game.h -- main game object
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3 *
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #ifndef MOLKO_GAME_H
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20 #define MOLKO_GAME_H
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21
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22 /**
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23 * \file game.h
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24 * \brief Main game object.
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25 */
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26
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27 struct state;
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28
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29 union event;
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30
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31 /**
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32 * \brief Main game object.
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33 */
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34 struct game {
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35 /* Game states */
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36 struct state *state; /*!< (RO) Current state */
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37 struct state *state_next; /*!< (RO) Next state */
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38 };
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39
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40 /**
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41 * Global game object.
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42 */
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43 extern struct game game;
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44
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45 /**
45
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46 * Request to change state.
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47 *
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48 * This function will only update state after the next \a game_update call.
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49 *
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50 * \pre state != NULL
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51 * \param state the new state
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52 */
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53 void
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54 game_switch(struct state *state);
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55
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56 /**
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57 * Handle input event.
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58 *
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59 * \param event the event
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60 */
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61 void
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62 game_handle(const union event *event);
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63
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64 /**
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65 * Update the game state.
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66 *
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67 * \param ticks the number of milliseconds between last frame
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68 */
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69 void
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70 game_update(unsigned int ticks);
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71
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72 /**
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73 * Draw the game using the current state.
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74 */
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75 void
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76 game_draw(void);
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77
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78 #endif /* !MOLKO_GAME_H */