annotate libmlk-rpg/rpg/battle.h @ 286:3991779aaba9

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author David Demelier <markand@malikania.fr>
date Wed, 23 Dec 2020 15:37:48 +0100
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1 /*
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2 * battle.h -- battles
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3 *
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #ifndef MOLKO_RPG_BATTLE_H
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20 #define MOLKO_RPG_BATTLE_H
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21
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22 #include <stdbool.h>
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23
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24 #include <core/action.h>
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25 #include <core/drawable.h>
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26
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27 #include <ui/frame.h>
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28 #include <ui/gridmenu.h>
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29
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30 #include "battle-bar.h"
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31 #include "battle-entity.h"
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32 #include "battle-state.h"
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33 #include "selection.h"
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34 #include "spell.h"
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35
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36 union event;
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37
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38 struct character;
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39 struct inventory;
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40 struct music;
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41 struct spell;
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42 struct theme;
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43
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44 #define BATTLE_TEAM_MAX (4)
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45 #define BATTLE_ENEMY_MAX (8)
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46 #define BATTLE_ENTITY_MAX (BATTLE_TEAM_MAX + BATTLE_ENEMY_MAX)
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47
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48 #define BATTLE_TEAM_FOREACH(bt, iter) \
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49 for (size_t i = 0; i < BATTLE_TEAM_MAX && ((iter) = &(bt)->team[i]); ++i)
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50 #define BATTLE_ENEMY_FOREACH(bt, iter) \
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51 for (size_t i = 0; i < BATTLE_ENEMY_MAX && ((iter) = &(bt)->enemies[i]); ++i)
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52
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53 #define BATTLE_THEME(bt) ((bt)->theme ? (bt)->theme : theme_default())
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54
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55 enum battle_status {
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56 BATTLE_STATUS_NONE,
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57 BATTLE_STATUS_RUNNING,
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58 BATTLE_STATUS_WON,
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59 BATTLE_STATUS_LOST,
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60 };
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61
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62 struct battle {
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63 struct battle_state *state;
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64 enum battle_status status;
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65 struct battle_entity team[BATTLE_TEAM_MAX];
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66 struct battle_entity enemies[BATTLE_ENEMY_MAX];
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67 struct battle_entity *order[BATTLE_ENTITY_MAX];
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68 struct battle_entity *order_cur;
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69 size_t order_curindex;
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70 struct texture *background;
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71 struct music *music[3];
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72 struct theme *theme;
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73 struct drawable_stack effects;
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74 struct action_stack actions[2];
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75 struct inventory *inventory;
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76 struct battle_bar bar;
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77 };
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78
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79 void
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80 battle_start(struct battle *bt);
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81
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82 void
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83 battle_next(struct battle *bt);
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84
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85 struct battle_entity *
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86 battle_find(struct battle *bt, const struct character *ch);
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87
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88 void
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89 battle_switch(struct battle *bt, struct battle_state *st);
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90
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91 void
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92 battle_order(struct battle *bt);
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93
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94 void
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95 battle_attack(struct battle *bt,
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96 struct character *source,
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97 struct character *target);
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98
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99 void
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100 battle_cast(struct battle *bt,
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101 struct character *source,
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102 const struct spell *spell,
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103 unsigned int selection);
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104
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105 void
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106 battle_indicator_hp(struct battle *bt, const struct character *target, unsigned int amount);
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107
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108 void
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109 battle_handle(struct battle *bt, const union event *ev);
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110
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111 bool
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112 battle_update(struct battle *bt, unsigned int ticks);
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113
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114 void
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115 battle_draw(struct battle *bt);
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116
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117 void
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118 battle_finish(struct battle *bt);
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119
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120 #endif /* MOLKO_RPG_BATTLE_H */