annotate libmlk-rpg/mlk/rpg/battle-entity-state-moving.c @ 434:4e78f045e8c0

rpg: cleanup hierarchy
author David Demelier <markand@malikania.fr>
date Sat, 15 Oct 2022 21:24:17 +0200
parents src/libmlk-rpg/rpg/battle-entity-state-moving.c@8f59201dc76b
children 25a56ca53ac2
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1 /*
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2 * battle-entity-state-moving.c -- the entity is moving
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3 *
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4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <assert.h>
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20 #include <math.h>
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21 #include <stdlib.h>
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22
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23 #include <mlk/core/alloc.h>
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24 #include <mlk/core/panic.h>
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25
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26 #include "battle-entity-state-moving.h"
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27 #include "battle-entity-state.h"
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28 #include "battle-entity.h"
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29 #include "character.h"
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30 #include "walksprite.h"
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31
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32 #define SPEED 800
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33 #define SEC 1000
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34 #define WALK 40
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35
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36 struct self {
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37 struct battle_entity_state_moving data;
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38 struct battle_entity_state state;
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39 };
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40
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41 static inline unsigned int
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42 orientation(const struct battle_entity_state_moving *mv, const struct battle_entity *et)
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43 {
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44 /* TODO: support diagonal. */
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45 /* See: walksprite definitions. */
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46 return mv->x < et->x ? 6 : 2;
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47 }
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48
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49 static int
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50 update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks)
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51 {
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52 return battle_entity_state_moving_update(st->data, et, ticks);
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53 }
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54
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55 static void
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56 draw(const struct battle_entity_state *st, const struct battle_entity *et)
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57 {
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58 battle_entity_state_moving_draw(st->data, et);
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59 }
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60
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61 static void
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62 finish(struct battle_entity_state *st, struct battle_entity *et)
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63 {
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64 (void)et;
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65
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66 free(st->data);
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67 }
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68
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69 void
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70 battle_entity_state_moving_init(struct battle_entity_state_moving *mv, struct battle_entity *et, int dstx, int dsty)
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71 {
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72 assert(mv);
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73 assert(battle_entity_ok(et));
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74
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75 walksprite_init(&mv->ws, et->ch->sprites[CHARACTER_SPRITE_NORMAL], 40);
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76 mv->x = dstx;
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77 mv->y = dsty;
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78 }
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79
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80 int
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81 battle_entity_state_moving_update(struct battle_entity_state_moving *mv, struct battle_entity *et, unsigned int ticks)
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82 {
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83 assert(mv);
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84 assert(battle_entity_ok(et));
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85
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86 int step_x, step_y, delta_x, delta_y;
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87
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88 delta_x = mv->x < et->x ? -1 : +1;
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89 delta_y = mv->y < et->y ? -1 : +1;
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90 step_x = fmin(SPEED * ticks / SEC, abs(et->x - mv->x));
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91 step_y = fmin(SPEED * ticks / SEC, abs(et->y - mv->y));
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92
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93 et->x += delta_x * step_x;
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94 et->y += delta_y * step_y;
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95
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96 if (et->x != mv->x || et->y != mv->y)
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97 walksprite_update(&mv->ws, ticks);
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98 else
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99 walksprite_reset(&mv->ws);
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100
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101 return et->x == mv->x && et->y == mv->y;
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102 }
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103
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104 void
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105 battle_entity_state_moving_draw(const struct battle_entity_state_moving *mv, const struct battle_entity *et)
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106 {
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107 assert(mv);
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108 assert(battle_entity_ok(et));
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109
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110 /* TODO: compute orientation. */
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111 walksprite_draw(&mv->ws, orientation(mv, et), et->x, et->y);
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112 }
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113
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114 void
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115 battle_entity_state_moving(struct battle_entity *et, int dstx, int dsty)
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116 {
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117 assert(battle_entity_ok(et));
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118
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119 struct self *self;
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120
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121 self = alloc_new0(sizeof (*self));
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122 self->state.data = self;
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123 self->state.update = update;
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124 self->state.draw = draw;
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125 self->state.finish = finish;
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126
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127 battle_entity_state_moving_init(&self->data, et, dstx, dsty);
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128 battle_entity_switch(et, &self->state);
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129 }