annotate libcore/core/game.h @ 121:789b23e01f52

misc: reorganize hierarchy, closes #2490
author David Demelier <markand@malikania.fr>
date Mon, 05 Oct 2020 13:25:06 +0200
parents src/core/game.h@05ffbcdee585
children b386d25832c8
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
44
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
1 /*
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
2 * game.h -- main game object
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
3 *
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
5 *
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
6 * Permission to use, copy, modify, and/or distribute this software for any
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
7 * purpose with or without fee is hereby granted, provided that the above
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
8 * copyright notice and this permission notice appear in all copies.
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
9 *
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
17 */
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
18
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
19 #ifndef MOLKO_GAME_H
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
20 #define MOLKO_GAME_H
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
21
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
22 /**
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
23 * \file game.h
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
24 * \brief Main game object.
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
25 */
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
26
57
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
27 #include <stdbool.h>
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
28
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
29 #include "action.h"
74
4991bf5f2343 core: implement inhibit system, closes #2468 @1h
David Demelier <markand@malikania.fr>
parents: 59
diff changeset
30 #include "inhibit.h"
57
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
31
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
32 /**
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
33 * \brief Max number of actions allowed at the same time.
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
34 */
74
4991bf5f2343 core: implement inhibit system, closes #2468 @1h
David Demelier <markand@malikania.fr>
parents: 59
diff changeset
35 #define GAME_ACTIONS_MAX 128
57
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
36
44
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
37 struct state;
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
38
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
39 union event;
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
40
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
41 /**
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
42 * \brief Main game object.
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
43 */
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
44 struct game {
74
4991bf5f2343 core: implement inhibit system, closes #2468 @1h
David Demelier <markand@malikania.fr>
parents: 59
diff changeset
45 /* Inhibition */
4991bf5f2343 core: implement inhibit system, closes #2468 @1h
David Demelier <markand@malikania.fr>
parents: 59
diff changeset
46 enum inhibit inhibit; /*!< (RW) What to disable. */
4991bf5f2343 core: implement inhibit system, closes #2468 @1h
David Demelier <markand@malikania.fr>
parents: 59
diff changeset
47
57
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
48 /* Game states. */
44
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
49 struct state *state; /*!< (RO) Current state */
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
50 struct state *state_next; /*!< (RO) Next state */
57
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
51
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
52 /** Array of actions. */
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
53 struct action actions[GAME_ACTIONS_MAX];
44
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
54 };
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
55
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
56 /**
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
57 * Global game object.
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
58 */
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
59 extern struct game game;
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
60
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
61 /**
45
e10fd1b6323f core: implement splashscreen, closes #2458 @1h
David Demelier <markand@malikania.fr>
parents: 44
diff changeset
62 * Request to change state.
e10fd1b6323f core: implement splashscreen, closes #2458 @1h
David Demelier <markand@malikania.fr>
parents: 44
diff changeset
63 *
74
4991bf5f2343 core: implement inhibit system, closes #2468 @1h
David Demelier <markand@malikania.fr>
parents: 59
diff changeset
64 * This function will only update state after the next \ref game_update call
4991bf5f2343 core: implement inhibit system, closes #2468 @1h
David Demelier <markand@malikania.fr>
parents: 59
diff changeset
65 * unless quick is set to true.
57
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
66 *
45
e10fd1b6323f core: implement splashscreen, closes #2458 @1h
David Demelier <markand@malikania.fr>
parents: 44
diff changeset
67 * \pre state != NULL
e10fd1b6323f core: implement splashscreen, closes #2458 @1h
David Demelier <markand@malikania.fr>
parents: 44
diff changeset
68 * \param state the new state
57
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
69 * \param quick quickly change the state
45
e10fd1b6323f core: implement splashscreen, closes #2458 @1h
David Demelier <markand@malikania.fr>
parents: 44
diff changeset
70 */
e10fd1b6323f core: implement splashscreen, closes #2458 @1h
David Demelier <markand@malikania.fr>
parents: 44
diff changeset
71 void
57
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
72 game_switch(struct state *state, bool quick);
45
e10fd1b6323f core: implement splashscreen, closes #2458 @1h
David Demelier <markand@malikania.fr>
parents: 44
diff changeset
73
e10fd1b6323f core: implement splashscreen, closes #2458 @1h
David Demelier <markand@malikania.fr>
parents: 44
diff changeset
74 /**
44
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
75 * Handle input event.
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
76 *
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
77 * \param event the event
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
78 */
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
79 void
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
80 game_handle(const union event *event);
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
81
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
82 /**
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
83 * Update the game state.
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
84 *
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
85 * \param ticks the number of milliseconds between last frame
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
86 */
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
87 void
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
88 game_update(unsigned int ticks);
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
89
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
90 /**
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
91 * Draw the game using the current state.
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
92 */
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
93 void
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
94 game_draw(void);
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
95
57
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
96 /**
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
97 * Add an action to the game.
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
98 *
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
99 * If there are no room for the action, action is discarded. Make sure to not
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
100 * exceed the limit GAME_ACTIONS_MAX.
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
101 *
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
102 * \pre action != NULL
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
103 * \param action the action to copy
74
4991bf5f2343 core: implement inhibit system, closes #2468 @1h
David Demelier <markand@malikania.fr>
parents: 59
diff changeset
104 * \note The core API **never** add actions by itself.
57
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
105 */
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
106 void
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
107 game_add_action(const struct action *action);
9f6267843815 core: implement basic actions, closes #2463 @1h
David Demelier <markand@malikania.fr>
parents: 45
diff changeset
108
80
05ffbcdee585 adventure: create main menu, closes #2482 @4h
David Demelier <markand@malikania.fr>
parents: 74
diff changeset
109 /**
05ffbcdee585 adventure: create main menu, closes #2482 @4h
David Demelier <markand@malikania.fr>
parents: 74
diff changeset
110 * Stop the game.
05ffbcdee585 adventure: create main menu, closes #2482 @4h
David Demelier <markand@malikania.fr>
parents: 74
diff changeset
111 *
05ffbcdee585 adventure: create main menu, closes #2482 @4h
David Demelier <markand@malikania.fr>
parents: 74
diff changeset
112 * This will effectively stop the current state but the main loop may continue
05ffbcdee585 adventure: create main menu, closes #2482 @4h
David Demelier <markand@malikania.fr>
parents: 74
diff changeset
113 * until it has completed.
05ffbcdee585 adventure: create main menu, closes #2482 @4h
David Demelier <markand@malikania.fr>
parents: 74
diff changeset
114 */
05ffbcdee585 adventure: create main menu, closes #2482 @4h
David Demelier <markand@malikania.fr>
parents: 74
diff changeset
115 void
05ffbcdee585 adventure: create main menu, closes #2482 @4h
David Demelier <markand@malikania.fr>
parents: 74
diff changeset
116 game_quit(void);
05ffbcdee585 adventure: create main menu, closes #2482 @4h
David Demelier <markand@malikania.fr>
parents: 74
diff changeset
117
44
c97fe725fdeb core: implement basic states, closes #2457 @1h
David Demelier <markand@malikania.fr>
parents:
diff changeset
118 #endif /* !MOLKO_GAME_H */