annotate libmlk-rpg/mlk/rpg/battle-state-ai.c @ 567:90302d95cd33

core: doxygenize util
author David Demelier <markand@malikania.fr>
date Wed, 08 Mar 2023 21:13:07 +0100
parents 8fa69c770569
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1 /*
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2 * battle-state-ai.c -- battle state (enemy is playing)
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3 *
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4 * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <assert.h>
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20 #include <stdlib.h>
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21
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22 #include <mlk/core/alloc.h>
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24 #include "battle-state-ai.h"
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25 #include "battle-state.h"
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26 #include "battle.h"
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27 #include "character.h"
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29 static int
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30 update(struct battle_state *st, struct battle *bt, unsigned int ticks)
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31 {
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32 (void)st;
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33 (void)ticks;
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34
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35 battle_state_ai_update(bt);
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36
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37 return 0;
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38 }
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39
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40 static void
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41 draw(const struct battle_state *st, const struct battle *bt)
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42 {
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43 (void)st;
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44
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45 battle_state_ai_draw(bt);
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46 }
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47
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48 static void
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49 finish(struct battle_state *st, struct battle *bt)
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50 {
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51 (void)bt;
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52
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53 mlk_alloc_free(st);
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54 }
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55
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56 void
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57 battle_state_ai_update(struct battle *bt)
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58 {
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59 assert(battle_ok(bt));
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60
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61 struct character *ch = battle_current(bt)->ch;
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63 /*
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64 * Immediately invoke the enemy exec strategy and put the battle state
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65 * to check.
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66 */
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67 character_exec(ch, bt);
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68 }
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70 void
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71 battle_state_ai_draw(const struct battle *bt)
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72 {
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73 assert(battle_ok(bt));
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74
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75 battle_draw_component(bt, BATTLE_COMPONENT_ALL);
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76 }
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78 void
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79 battle_state_ai(struct battle *bt)
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80 {
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81 assert(bt);
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82
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83 struct battle_state *self;
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84
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85 self = mlk_alloc_new0(1, sizeof (*self));
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86 self->data = bt;
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87 self->update = update;
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88 self->draw = draw;
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89 self->finish = finish;
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90
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91 battle_switch(bt, self);
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92 }