Mercurial > molko
annotate libmlk-rpg/mlk/rpg/battle-state-ai.c @ 567:90302d95cd33
core: doxygenize util
author | David Demelier <markand@malikania.fr> |
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date | Wed, 08 Mar 2023 21:13:07 +0100 |
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1 /* |
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2 * battle-state-ai.c -- battle state (enemy is playing) |
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3 * |
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4 * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #include <assert.h> |
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20 #include <stdlib.h> |
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21 |
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22 #include <mlk/core/alloc.h> |
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23 |
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24 #include "battle-state-ai.h" |
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25 #include "battle-state.h" |
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26 #include "battle.h" |
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27 #include "character.h" |
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28 |
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29 static int |
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30 update(struct battle_state *st, struct battle *bt, unsigned int ticks) |
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31 { |
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32 (void)st; |
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33 (void)ticks; |
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34 |
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35 battle_state_ai_update(bt); |
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36 |
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37 return 0; |
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38 } |
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39 |
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40 static void |
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41 draw(const struct battle_state *st, const struct battle *bt) |
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42 { |
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43 (void)st; |
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44 |
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45 battle_state_ai_draw(bt); |
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46 } |
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47 |
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48 static void |
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49 finish(struct battle_state *st, struct battle *bt) |
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50 { |
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51 (void)bt; |
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52 |
460 | 53 mlk_alloc_free(st); |
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54 } |
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55 |
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56 void |
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57 battle_state_ai_update(struct battle *bt) |
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58 { |
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59 assert(battle_ok(bt)); |
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60 |
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61 struct character *ch = battle_current(bt)->ch; |
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62 |
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63 /* |
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64 * Immediately invoke the enemy exec strategy and put the battle state |
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65 * to check. |
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66 */ |
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67 character_exec(ch, bt); |
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68 } |
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70 void |
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71 battle_state_ai_draw(const struct battle *bt) |
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72 { |
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73 assert(battle_ok(bt)); |
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74 |
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75 battle_draw_component(bt, BATTLE_COMPONENT_ALL); |
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76 } |
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77 |
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78 void |
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79 battle_state_ai(struct battle *bt) |
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80 { |
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81 assert(bt); |
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82 |
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83 struct battle_state *self; |
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84 |
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85 self = mlk_alloc_new0(1, sizeof (*self)); |
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86 self->data = bt; |
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87 self->update = update; |
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88 self->draw = draw; |
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89 self->finish = finish; |
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90 |
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91 battle_switch(bt, self); |
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92 } |