annotate libmlk-rpg/mlk/rpg/battle-state-lost.c @ 468:91ce23a36143

core: sprite -> mlk_sprite
author David Demelier <markand@malikania.fr>
date Mon, 27 Feb 2023 11:08:28 +0100
parents b6b1162dafa3
children 3ff1fe64d0cd
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1 /*
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2 * battle-state-lost.c -- battle state (lost)
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3 *
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4 * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <assert.h>
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20
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21 #include <mlk/core/alloc.h>
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22 #include <mlk/core/music.h>
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23 #include <mlk/core/panic.h>
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24 #include <mlk/core/window.h>
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26 #include "battle-state-closing.h"
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27 #include "battle-state-lost.h"
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28 #include "battle-state.h"
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29 #include "battle.h"
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30
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31 struct self {
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32 struct battle_state_lost data;
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33 struct battle_state state;
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34 };
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35
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36 static void
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37 handle(struct battle_state *st, struct battle *bt, const union mlk_event *ev)
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38 {
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39 (void)bt;
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40
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41 battle_state_lost_handle(st->data, ev);
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42 }
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43
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44 static int
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45 update(struct battle_state *st, struct battle *bt, unsigned int ticks)
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46 {
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47 return battle_state_lost_update(st->data, bt, ticks);
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48 }
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49
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50 static void
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51 draw(const struct battle_state *st, const struct battle *bt)
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52 {
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53 (void)bt;
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54
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55 battle_state_lost_draw(st->data, bt);
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56 }
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57
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58 void
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59 battle_state_lost_init(struct battle_state_lost *lost, struct battle *bt)
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60 {
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61 assert(lost);
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62 assert(bt);
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63
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64 lost->text = "You have been defeated...";
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65
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66 lost->msg.lines = &lost->text;
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67 lost->msg.linesz = 1;
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68 lost->msg.theme = bt->theme;
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69 lost->msg.flags = MESSAGE_FLAGS_AUTOMATIC |
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70 MESSAGE_FLAGS_FADEIN |
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71 MESSAGE_FLAGS_FADEOUT;
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72 lost->msg.timeout = MESSAGE_TIMEOUT_DEFAULT;
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73 lost->msg.delay = MESSAGE_DELAY_DEFAULT;
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74
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75 message_start(&lost->msg);
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76 message_query(&lost->msg, NULL, &lost->msg.h);
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77
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78 lost->msg.w = window.w * 0.6;
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79 lost->msg.y = window.h * 0.1;
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80 lost->msg.x = (window.w - lost->msg.w) / 2;
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81
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82 bt->status = BATTLE_STATUS_LOST;
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83
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84 if (bt->music[2])
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85 mlk_music_play(bt->music[2], MLK_MUSIC_NONE);
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86 }
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87
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88 void
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89 battle_state_lost_handle(struct battle_state_lost *lost, const union mlk_event *ev)
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90 {
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91 assert(lost);
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92 assert(ev);
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93
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94 message_handle(&lost->msg, ev);
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95 }
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96
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97 int
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98 battle_state_lost_update(struct battle_state_lost *lost, struct battle *bt, unsigned int ticks)
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99 {
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100 assert(lost);
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101 assert(bt);
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102
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103 if (message_update(&lost->msg, ticks))
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104 battle_state_closing(bt);
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105
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106 return 0;
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107 }
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108
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109 void
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110 battle_state_lost_draw(struct battle_state_lost *lost, const struct battle *bt)
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111 {
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112 assert(lost);
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113 assert(battle_ok(bt));
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114
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115 battle_draw_component(bt, BATTLE_COMPONENT_ALL);
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116 message_draw(&lost->msg);
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117 }
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118
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119 void
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120 battle_state_lost(struct battle *bt)
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121 {
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122 assert(bt);
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123
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124 struct self *self;
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125
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126 self = mlk_alloc_new0(1, sizeof (*self));
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127 self->state.data = self;
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128 self->state.handle = handle;
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129 self->state.update = update;
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130 self->state.draw = draw;
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131
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132 battle_state_lost_init(&self->data, bt);
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133 battle_switch(bt, &self->state);
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134 }