annotate libmlk-rpg/rpg/battle-entity-state-moving.c @ 278:cc676046aac9

core: add sprite_scale function
author David Demelier <markand@malikania.fr>
date Tue, 15 Dec 2020 22:06:32 +0100
parents 6367b976112d
children 196264679079
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
230
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
1 /*
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
2 * battle-entity-state-moving.c -- the entity is moving
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
3 *
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
5 *
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
6 * Permission to use, copy, modify, and/or distribute this software for any
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
7 * purpose with or without fee is hereby granted, provided that the above
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
8 * copyright notice and this permission notice appear in all copies.
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
9 *
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
17 */
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
18
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
19 #include <assert.h>
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
20 #include <math.h>
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
21 #include <stdlib.h>
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
22
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
23 #include <core/alloc.h>
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
24 #include <core/panic.h>
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
25
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
26 #include "battle-entity.h"
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
27 #include "battle-entity-state.h"
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
28 #include "character.h"
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
29 #include "walksprite.h"
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
30
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
31 #define SPEED 800
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
32 #define SEC 1000
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
33 #define WALK 40
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
34
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
35 struct position {
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
36 struct battle_entity_state state;
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
37 struct walksprite ws;
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
38
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
39 /* Destination. */
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
40 int x;
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
41 int y;
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
42 };
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
43
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
44 static inline unsigned int
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
45 orientation(const struct position *pos, const struct battle_entity *et)
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
46 {
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
47 /* TODO: support diagonal. */
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
48 /* See: walksprite definitions. */
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
49 return pos->x < et->x ? 6 : 2;
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
50 }
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
51
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
52 static bool
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
53 update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks)
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
54 {
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
55 struct position *pos = st->data;
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
56 int step_x, step_y, delta_x, delta_y;
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
57
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
58 delta_x = pos->x < et->x ? -1 : +1;
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
59 delta_y = pos->y < et->y ? -1 : +1;
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
60 step_x = fmin(SPEED * ticks / SEC, abs(et->x - pos->x));
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
61 step_y = fmin(SPEED * ticks / SEC, abs(et->y - pos->y));
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
62
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
63 et->x += delta_x * step_x;
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
64 et->y += delta_y * step_y;
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
65
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
66 if (et->x != pos->x || et->y != pos->y)
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
67 walksprite_update(&pos->ws, ticks);
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
68 else
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
69 walksprite_reset(&pos->ws);
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
70
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
71 return et->x == pos->x && et->y == pos->y;
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
72 }
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
73
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
74 static void
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
75 draw(const struct battle_entity_state *st, const struct battle_entity *et)
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
76 {
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
77 /* TODO: compute orientation. */
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
78 struct position *pos = st->data;
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
79
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
80 walksprite_draw(&pos->ws, orientation(pos, et), et->x, et->y);
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
81 }
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
82
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
83 static void
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
84 finish(struct battle_entity_state *st, struct battle_entity *et)
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
85 {
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
86 (void)et;
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
87
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
88 free(st->data);
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
89 }
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
90
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
91 void
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
92 battle_entity_state_moving(struct battle_entity *et, int destx, int desty)
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
93 {
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
94 assert(et);
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
95
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
96 struct position *pos;
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
97
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
98 if (!(pos = alloc_new0(sizeof (*pos))))
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
99 panic();
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
100
235
fb304a94a05c rpg: prepare equipment
David Demelier <markand@malikania.fr>
parents: 230
diff changeset
101 walksprite_init(&pos->ws, et->ch->sprites[CHARACTER_SPRITE_NORMAL], 40);
230
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
102 pos->x = destx;
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
103 pos->y = desty;
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
104
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
105 pos->state.data = pos;
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
106 pos->state.update = update;
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
107 pos->state.draw = draw;
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
108 pos->state.finish = finish;
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
109
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
110 battle_entity_switch(et, &pos->state);
86b71e1f9dd5 rpg: add movements in battle
David Demelier <markand@malikania.fr>
parents:
diff changeset
111 }