Mercurial > molko
annotate libmlk-adventure/adventure/spell/fire-minor.c @ 314:d01e83210ca2
misc: update years
author | David Demelier <markand@malikania.fr> |
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date | Wed, 22 Sep 2021 07:22:20 +0200 |
parents | 196264679079 |
children |
rev | line source |
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289 | 1 /* |
2 * fire-minor.c -- minor fire | |
3 * | |
314 | 4 * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> |
289 | 5 * |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #include <math.h> | |
20 #include <stdlib.h> | |
21 | |
22 #include <core/action.h> | |
23 #include <core/alloc.h> | |
24 #include <core/animation.h> | |
25 #include <core/maths.h> | |
26 | |
27 #include <rpg/battle.h> | |
28 #include <rpg/character.h> | |
29 #include <rpg/selection.h> | |
30 | |
31 #include <adventure/adventure_p.h> | |
32 #include <adventure/assets.h> | |
33 | |
34 #include "fire-minor.h" | |
35 | |
36 struct rendering { | |
37 struct battle *battle; | |
38 struct battle_entity *source; | |
39 struct battle_entity *target; | |
40 struct action action; | |
41 struct animation animation; | |
42 }; | |
43 | |
298
196264679079
misc: remove usage of bool
David Demelier <markand@malikania.fr>
parents:
289
diff
changeset
|
44 static int |
289 | 45 update(struct action *act, unsigned int ticks) |
46 { | |
47 struct rendering *rdr = act->data; | |
48 | |
49 return animation_update(&rdr->animation, ticks); | |
50 } | |
51 | |
52 static void | |
53 draw(struct action *act) | |
54 { | |
55 const struct rendering *rdr = act->data; | |
56 | |
57 animation_draw(&rdr->animation, rdr->target->x, rdr->target->y); | |
58 } | |
59 | |
60 static void | |
61 end(struct action *act) | |
62 { | |
63 struct rendering *rdr = act->data; | |
64 float base; | |
65 | |
66 /* Compute damage. */ | |
67 /* TODO: move this into a general maths computation. */ | |
68 /* TODO: move min/max limits outside. */ | |
69 base = util_nrand(50, 70); | |
70 base += base * (maths_scale(rdr->source->ch->atk + rdr->source->ch->atkbonus, 0, 1000, 0, 100) / 100); | |
71 | |
72 /* Reduce damage taken. */ | |
73 base -= base * (maths_scale(rdr->target->ch->atk + rdr->target->ch->atkbonus, 0, 1000, 0, 100) / 200); | |
74 base = base < 0 ? 0 : base; | |
75 | |
76 /* TODO: add battle_damage function*/ | |
77 rdr->target->ch->hp = fmax(rdr->target->ch->hp - base, rdr->target->ch->hp); | |
78 battle_indicator_hp(rdr->battle, rdr->target->ch, base); | |
79 } | |
80 | |
81 static void | |
82 finish(struct action *act) | |
83 { | |
84 free(act->data); | |
85 } | |
86 | |
87 static void | |
88 select(const struct battle *bt, struct selection *slt) | |
89 { | |
90 slt->index_side = 0; | |
91 | |
92 selection_first(slt, bt); | |
93 } | |
94 | |
95 static void | |
96 action(struct battle *bt, struct character *owner, const struct selection *slt) | |
97 { | |
98 struct rendering *rdr; | |
99 | |
100 /* Action. */ | |
101 rdr = alloc_new0(sizeof (*rdr)); | |
102 rdr->action.data = rdr; | |
103 rdr->action.update = update; | |
104 rdr->action.draw = draw; | |
105 rdr->action.end = end; | |
106 rdr->action.finish = finish; | |
107 | |
108 /* Battle and target. */ | |
109 rdr->battle = bt; | |
110 rdr->source = battle_find(bt, owner); | |
111 rdr->target = &bt->enemies[slt->index_character]; | |
112 | |
113 /* Animation. */ | |
114 rdr->animation.delay = 10; | |
115 rdr->animation.sprite = &assets_sprites[ASSETS_SPRITE_EXPLOSION]; | |
116 animation_start(&rdr->animation); | |
117 | |
118 action_stack_add(&bt->actions[0], &rdr->action); | |
119 } | |
120 | |
121 const struct spell spell_fire_minor = { | |
122 .name = N_("Fire Minor"), | |
123 .description = N_("A small amount of fire balls"), | |
124 .mp = 10, | |
125 .type = SPELL_TYPE_FIRE, | |
126 .select_kind = SELECTION_KIND_ONE, | |
127 .select_side = SELECTION_SIDE_ENEMY, | |
128 .select = select, | |
129 .action = action | |
130 }; |