annotate examples/example-battle/character-john.c @ 322:eaab6bd635ab

misc: move examples from src/
author David Demelier <markand@malikania.fr>
date Sat, 02 Oct 2021 08:25:30 +0200
parents src/examples/example-battle/character-john.c@8f9937403749
children 460c78706989
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1 /*
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2 * character-john.c -- john character
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3 *
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4 * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <rpg/character.h>
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20
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21 #include "character-john.h"
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22 #include "spell-fire.h"
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23 #include "registry.h"
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24
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25 static void
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26 adventurer_reset(struct character *ch)
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27 {
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28 /* TODO: this function should compute the attack thanks to the level. */
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29 ch->hpmax = 120;
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30 ch->mpmax = 50;
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31 ch->atk = 50;
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32 ch->def = 50;
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33 ch->agt = 50;
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34 ch->luck = 50;
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35 }
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36
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37 const struct character character_john = {
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38 .name = "John ",
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39 .type = "Adventurer",
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40 .level = 1,
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41 .hp = 120,
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42 .mp = 50,
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43 .reset = adventurer_reset,
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44 .sprite = &registry_sprites[REGISTRY_TEXTURE_JOHN],
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45 .spells = {
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46 &spell_fire
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47 }
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48 };