annotate libmlk-rpg/rpg/battle-bar.c @ 258:f978fa0137ce

extern: provide libcompat
author David Demelier <markand@malikania.fr>
date Sat, 05 Dec 2020 15:57:02 +0100
parents 71b3b7036de7
children bfde372bf152
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1 /*
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2 * battle-bar.h -- battle status bar and menu
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3 *
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4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <assert.h>
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20 #include <stdio.h>
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21 #include <string.h>
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22
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23 #include <core/event.h>
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24 #include <core/font.h>
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25 #include <core/window.h>
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26 #include <core/util.h>
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27
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28 #include <ui/align.h>
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29 #include <ui/theme.h>
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30
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31 #include "battle.h"
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32 #include "battle-bar.h"
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33 #include "character.h"
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34 #include "spell.h"
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35 #include "rpg_p.h"
192
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36
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37 static void
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38 draw_status_character_stats(const struct battle *bt,
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39 const struct character *ch,
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40 int x,
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41 int y,
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42 unsigned int w,
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43 unsigned int h)
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44 {
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45 struct theme *theme = BATTLE_THEME(bt);
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46 struct label label;
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47 unsigned int spacing, lw, lh;
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48 char line[64];
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49
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50 /* Compute spacing between elements. */
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51 spacing = h - (font_height(theme->fonts[THEME_FONT_INTERFACE]) * 3);
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52 spacing /= 4;
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53
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54 /* Reuse the same label. */
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55 label.theme = theme;
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56 label.text = line;
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57 label.flags = LABEL_FLAGS_SHADOW;
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58
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59 /* HP. */
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60 snprintf(line, sizeof (line), "%d/%u", ch->hp, ch->hpmax);
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61 label_query(&label, &lw, &lh);
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62 label.x = x + w - lw - theme->padding;
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63 label.y = y + spacing;
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64 label_draw(&label);
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65
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66 /* MP. */
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67 snprintf(line, sizeof (line), "%d/%u", ch->mp, ch->mpmax);
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68 label_query(&label, &lw, &lh);
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69 label.x = x + w - lw - theme->padding;
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70 label.y = label.y + lh + spacing;
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71 label_draw(&label);
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72
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73 /* Status. */
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74 /* TODO: list all status. */
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75 }
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76
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77 static void
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78 draw_status_character(const struct battle_bar *bar,
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79 const struct battle *bt,
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80 const struct character *ch,
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81 unsigned int index)
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82 {
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83 int x, y;
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84 unsigned int w, h;
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85
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86 /* Compute bounding box for rendering. */
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87 w = bar->status_frame.w / BATTLE_TEAM_MAX;
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88 h = bar->status_frame.h;
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89 x = bar->status_frame.x + (index * w);
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90 y = bar->status_frame.y;
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91
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92 draw_status_character_stats(bt, ch, x, y, w, h);
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93 }
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94
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95 static void
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96 draw_status_characters(const struct battle_bar *bar, const struct battle *bt)
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97 {
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98 const struct battle_entity *et;
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99 unsigned int index = 0;
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100
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101 BATTLE_TEAM_FOREACH(bt, et) {
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102 if (character_ok(et->ch))
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103 draw_status_character(bar, bt, et->ch, index);
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104
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105 ++index;
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106 }
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107 }
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108
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109 static void
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110 draw_status(const struct battle_bar *bar, const struct battle *bt)
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111 {
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112 frame_draw(&bar->status_frame);
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113 draw_status_characters(bar, bt);
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114 }
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115
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116 static void
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117 draw_menu(const struct battle_bar *bar, const struct battle *bt)
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118 {
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119 struct {
192
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120 unsigned int w, h;
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121 enum align align;
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122 struct label label;
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123 } buttons[] = {
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124 {
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125 .align = ALIGN_TOP,
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126 .label = {
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127 .text = _("Attack"),
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128 .flags = LABEL_FLAGS_SHADOW
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129 }
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130 },
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131 {
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132 .align = ALIGN_RIGHT,
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133 .label = {
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134 .text = _("Magic"),
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135 .flags = LABEL_FLAGS_SHADOW
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136 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
137 },
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
138 {
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
139 .align = ALIGN_BOTTOM,
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
140 .label = {
241
76afe639fd72 misc: add support for NLS, closes #22510 @4h
David Demelier <markand@malikania.fr>
parents: 221
diff changeset
141 .text = _("Objects"),
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
142 .flags = LABEL_FLAGS_SHADOW
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
143 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
144 },
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
145 {
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
146 .align = ALIGN_LEFT,
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
147 .label = {
241
76afe639fd72 misc: add support for NLS, closes #22510 @4h
David Demelier <markand@malikania.fr>
parents: 221
diff changeset
148 .text = _("Special"),
192
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
149 .flags = LABEL_FLAGS_SHADOW
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
150 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
151 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
152 };
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
153
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
154 struct theme theme;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
155 int bx, by;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
156 unsigned int bw, bh;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
157
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
158 /* Copy theme according to menu selection. */
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
159 theme_shallow(&theme, bt->theme);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
160
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
161 /* Compute bounding box with margins removed. */
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
162 bx = bar->menu_frame.x + theme.padding;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
163 by = bar->menu_frame.y + theme.padding;
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David Demelier <markand@malikania.fr>
parents:
diff changeset
164 bw = bar->menu_frame.w - theme.padding * 2;
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David Demelier <markand@malikania.fr>
parents:
diff changeset
165 bh = bar->menu_frame.h - theme.padding * 2;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
166
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
167 /* Draw menu frame. */
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
168 frame_draw(&bar->menu_frame);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
169
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
170 for (size_t i = 0; i < NELEM(buttons); ++i) {
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
171 buttons[i].label.theme = &theme;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
172
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
173 label_query(&buttons[i].label, &buttons[i].w, &buttons[i].h);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
174
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
175 /* Change theme if it's selected. */
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
176 if ((size_t)bar->menu == i && bar->state != BATTLE_BAR_STATE_NONE)
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
177 theme.colors[THEME_COLOR_NORMAL] = BATTLE_THEME(bt)->colors[THEME_COLOR_SELECTED];
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
178 else
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
179 theme.colors[THEME_COLOR_NORMAL] = BATTLE_THEME(bt)->colors[THEME_COLOR_NORMAL];
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
180
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
181 align(buttons[i].align,
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
182 &buttons[i].label.x, &buttons[i].label.y, buttons[i].w, buttons[i].h,
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
183 bx, by, bw, bh);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
184 label_draw(&buttons[i].label);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
185 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
186 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
187
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
188 static void
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
189 draw_sub(const struct battle_bar *bar)
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
190 {
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
191 gridmenu_draw(&bar->sub_grid);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
192 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
193
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
194 static bool
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
195 handle_keydown(struct battle_bar *bar, const union event *ev)
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
196 {
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
197 assert(ev->type == EVENT_KEYDOWN);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
198
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
199 switch (bar->state) {
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
200 case BATTLE_BAR_STATE_MENU:
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
201 /* We are selecting a main menu entry. */
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
202 switch (ev->key.key) {
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
203 case KEY_UP:
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
204 bar->menu = BATTLE_BAR_MENU_ATTACK;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
205 break;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
206 case KEY_RIGHT:
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
207 bar->menu = BATTLE_BAR_MENU_MAGIC;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
208 break;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
209 case KEY_DOWN:
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
210 bar->menu = BATTLE_BAR_MENU_OBJECTS;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
211 break;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
212 case KEY_LEFT:
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
213 bar->menu = BATTLE_BAR_MENU_SPECIAL;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
214 break;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
215 case KEY_ENTER:
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
216 return true;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
217 default:
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
218 break;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
219 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
220 break;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
221 case BATTLE_BAR_STATE_SUB:
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
222 /* We are in the sub menu (objects/spells). */
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
223 gridmenu_handle(&bar->sub_grid, ev);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
224 return bar->sub_grid.state == GRIDMENU_STATE_ACTIVATED;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
225 default:
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
226 break;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
227 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
228
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
229 return false;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
230 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
231
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
232 static bool
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
233 handle_clickdown(struct battle_bar *bar, const union event *ev)
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
234 {
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
235 assert(ev->type == EVENT_CLICKDOWN);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
236
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
237 switch (bar->state) {
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
238 case BATTLE_BAR_STATE_MENU:
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
239 /* We are selecting a main menu entry. */
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
240 /* TODO: implement click here too. */
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
241 break;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
242 case BATTLE_BAR_STATE_SUB:
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
243 /* We are in the sub menu (objects/spells). */
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
244 gridmenu_handle(&bar->sub_grid, ev);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
245 return bar->sub_grid.state == GRIDMENU_STATE_ACTIVATED;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
246 default:
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
247 break;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
248 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
249
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
250 return false;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
251 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
252
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
253 void
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
254 battle_bar_positionate(struct battle_bar *bar, const struct battle *bt)
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
255 {
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
256 assert(bar);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
257
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
258 /* Menu in the middle of the bar (take 20%). */
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
259 bar->menu_frame.w = bar->w * 0.2;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
260 bar->menu_frame.h = bar->h;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
261 bar->menu_frame.x = bar->x + (bar->w / 2) - (bar->menu_frame.w / 2);
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
262 bar->menu_frame.y = window.h - bar->h;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
263 bar->menu_frame.theme = bt->theme;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
264
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
265 /* Status bar on the right. */
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
266 bar->status_frame.x = bar->menu_frame.x + bar->menu_frame.w;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
267 bar->status_frame.y = bar->menu_frame.y;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
268 bar->status_frame.w = (bar->w - bar->menu_frame.w) / 2;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
269 bar->status_frame.h = bar->h;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
270 bar->status_frame.theme = bt->theme;
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
271 }
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
272
4ad7420ab678 rpg: add minimalist battle system, continue #2477 @60h
David Demelier <markand@malikania.fr>
parents:
diff changeset
273 bool
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parents:
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274 battle_bar_handle(struct battle_bar *bar, const struct battle *bt, const union event *ev)
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275 {
221
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276 /* Not needed yet. */
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277 (void)bt;
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diff changeset
278
192
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279 assert(bar);
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280 assert(bt);
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281 assert(ev);
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282
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283 if (bar->state == BATTLE_BAR_STATE_NONE)
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284 return false;
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285
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286 switch (ev->type) {
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287 case EVENT_KEYDOWN:
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288 return handle_keydown(bar, ev);
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289 case EVENT_CLICKDOWN:
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290 return handle_clickdown(bar, ev);
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291 default:
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292 break;
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293 }
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294
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295 return false;
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296 }
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297
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298 void
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299 battle_bar_reset(struct battle_bar *bar)
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300 {
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301 gridmenu_reset(&bar->sub_grid);
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302
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303 bar->menu = BATTLE_BAR_MENU_ATTACK;
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304 bar->state = BATTLE_BAR_STATE_NONE;
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305 }
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306
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David Demelier <markand@malikania.fr>
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307 void
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308 battle_bar_open_menu(struct battle_bar *bar)
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309 {
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310 bar->state = BATTLE_BAR_STATE_MENU;
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311 bar->menu = BATTLE_BAR_MENU_ATTACK;
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312 }
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David Demelier <markand@malikania.fr>
parents:
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313
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David Demelier <markand@malikania.fr>
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314 void
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David Demelier <markand@malikania.fr>
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315 battle_bar_open_spells(struct battle_bar *bar, const struct battle *bt, struct character *ch)
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parents:
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316 {
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317 /* Sub menu bar on the left, take same space as status. */
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David Demelier <markand@malikania.fr>
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318 bar->sub_grid.x = bar->x;
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David Demelier <markand@malikania.fr>
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319 bar->sub_grid.y = bar->menu_frame.y;
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David Demelier <markand@malikania.fr>
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320 bar->sub_grid.w = bar->status_frame.w;
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David Demelier <markand@malikania.fr>
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321 bar->sub_grid.h = bar->h;
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David Demelier <markand@malikania.fr>
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322 bar->sub_grid.theme = bt->theme;
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David Demelier <markand@malikania.fr>
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323 bar->sub_grid.nrows = 3;
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David Demelier <markand@malikania.fr>
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324 bar->sub_grid.ncols = 4;
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parents:
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325
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326 memset(bar->sub_grid.menu, 0, sizeof (bar->sub_grid.menu));
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David Demelier <markand@malikania.fr>
parents:
diff changeset
327
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David Demelier <markand@malikania.fr>
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328 for (size_t i = 0; i < CHARACTER_SPELL_MAX; ++i) {
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329 if (ch->spells[i])
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David Demelier <markand@malikania.fr>
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330 bar->sub_grid.menu[i] = ch->spells[i]->name;
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David Demelier <markand@malikania.fr>
parents:
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331 }
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David Demelier <markand@malikania.fr>
parents:
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332
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David Demelier <markand@malikania.fr>
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333 gridmenu_repaint(&bar->sub_grid);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
334
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David Demelier <markand@malikania.fr>
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335 bar->state = BATTLE_BAR_STATE_SUB;
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David Demelier <markand@malikania.fr>
parents:
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336 }
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David Demelier <markand@malikania.fr>
parents:
diff changeset
337
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David Demelier <markand@malikania.fr>
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338 void
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David Demelier <markand@malikania.fr>
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diff changeset
339 battle_bar_draw(const struct battle_bar *bar, const struct battle *bt)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
340 {
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David Demelier <markand@malikania.fr>
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341 assert(bar);
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David Demelier <markand@malikania.fr>
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342 assert(bt);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
343
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344 draw_status(bar, bt);
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David Demelier <markand@malikania.fr>
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345 draw_menu(bar, bt);
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David Demelier <markand@malikania.fr>
parents:
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346
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347 /* Sub menu is only shown if state is set to it. */
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348 if (bar->state == BATTLE_BAR_STATE_SUB)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
349 draw_sub(bar);
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David Demelier <markand@malikania.fr>
parents:
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350 }
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David Demelier <markand@malikania.fr>
parents:
diff changeset
351
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David Demelier <markand@malikania.fr>
parents:
diff changeset
352 void
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David Demelier <markand@malikania.fr>
parents:
diff changeset
353 battle_bar_finish(struct battle_bar *bar)
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David Demelier <markand@malikania.fr>
parents:
diff changeset
354 {
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David Demelier <markand@malikania.fr>
parents:
diff changeset
355 assert(bar);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
356
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David Demelier <markand@malikania.fr>
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diff changeset
357 gridmenu_finish(&bar->sub_grid);
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David Demelier <markand@malikania.fr>
parents:
diff changeset
358
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David Demelier <markand@malikania.fr>
parents:
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359 memset(bar, 0, sizeof (*bar));
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David Demelier <markand@malikania.fr>
parents:
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360 }