Mercurial > molko
comparison libmlk-adventure/adventure/actions/teleport.c @ 259:16be1ad3ddba
adventure: start working on maps and teleport
author | David Demelier <markand@malikania.fr> |
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date | Sun, 06 Dec 2020 11:22:03 +0100 |
parents | |
children | 60a214ec1ab4 |
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258:f978fa0137ce | 259:16be1ad3ddba |
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1 /* | |
2 * teleport.c -- teleport contact | |
3 * | |
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> | |
5 * | |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #include <compat.h> | |
20 | |
21 #include <assert.h> | |
22 #include <stdlib.h> | |
23 #include <string.h> | |
24 | |
25 #include <core/alloc.h> | |
26 #include <core/maths.h> | |
27 #include <core/painter.h> | |
28 #include <core/panic.h> | |
29 #include <core/texture.h> | |
30 #include <core/window.h> | |
31 | |
32 #include <rpg/map.h> | |
33 | |
34 #include "molko.h" | |
35 #include "teleport.h" | |
36 | |
37 static void | |
38 draw(struct action *act) | |
39 { | |
40 struct teleport *tp = act->data; | |
41 | |
42 texture_set_blend_mode(&tp->overlay, TEXTURE_BLEND_BLEND); | |
43 texture_set_alpha_mod(&tp->overlay, tp->alpha); | |
44 | |
45 PAINTER_BEGIN(&tp->overlay); | |
46 painter_set_color(0x000000ff); | |
47 painter_clear(); | |
48 PAINTER_END(); | |
49 | |
50 texture_draw(&tp->overlay, 0, 0); | |
51 } | |
52 | |
53 static bool | |
54 update_fadeout(struct action *act, unsigned int ticks) | |
55 { | |
56 struct teleport *tp = act->data; | |
57 | |
58 tp->elapsed += ticks; | |
59 | |
60 if (tp->elapsed >= 10) { | |
61 if (tp->alpha >= 255) { | |
62 molko_teleport("assets/maps/map-world.map", tp->origin_x, tp->origin_y); | |
63 return true; | |
64 } | |
65 | |
66 tp->elapsed = 0; | |
67 tp->alpha += 5; | |
68 } | |
69 | |
70 return false; | |
71 } | |
72 | |
73 static bool | |
74 update_touch(struct action *act, unsigned int ticks) | |
75 { | |
76 (void)ticks; | |
77 | |
78 struct teleport *tp = act->data; | |
79 const int x = tp->x - tp->map->player_sprite->cellw; | |
80 const int y = tp->y - tp->map->player_sprite->cellh; | |
81 const unsigned int w = tp->w + tp->map->player_sprite->cellw; | |
82 const unsigned int h = tp->h + tp->map->player_sprite->cellh; | |
83 | |
84 if (maths_is_boxed(x, y, w, h, tp->map->player_x, tp->map->player_y)) { | |
85 /* Stop movement and disable input. */ | |
86 tp->map->player_movement = 0; | |
87 game.inhibit = INHIBIT_STATE_INPUT; | |
88 | |
89 /* | |
90 * We change our update function and add a draw function that | |
91 * fade the screen out. | |
92 */ | |
93 if (!texture_new(&tp->overlay, window.w, window.h)) | |
94 panic(); | |
95 | |
96 act->update = update_fadeout; | |
97 act->draw = draw; | |
98 } | |
99 | |
100 return false; | |
101 } | |
102 | |
103 static void | |
104 finish(struct action *act) | |
105 { | |
106 struct teleport *self = act->data; | |
107 | |
108 texture_finish(&self->overlay); | |
109 | |
110 free(act->data); | |
111 } | |
112 | |
113 struct action * | |
114 teleport_new(struct map *map, | |
115 const char *destination, | |
116 int x, | |
117 int y, | |
118 unsigned int w, | |
119 unsigned int h, | |
120 int origin_x, | |
121 int origin_y) | |
122 { | |
123 assert(map); | |
124 assert(destination); | |
125 | |
126 struct teleport *tp; | |
127 | |
128 tp = alloc_new0(sizeof (*tp)); | |
129 tp->map = map; | |
130 tp->x = x; | |
131 tp->y = y; | |
132 tp->w = w; | |
133 tp->h = h; | |
134 tp->origin_x = origin_x; | |
135 tp->origin_y = origin_y; | |
136 strlcpy(tp->destination, destination, sizeof (tp->destination)); | |
137 | |
138 tp->action.data = tp; | |
139 tp->action.update = update_touch; | |
140 tp->action.finish = finish; | |
141 | |
142 return &tp->action; | |
143 } |