comparison libmlk-rpg/rpg/battle-state-attacking.c @ 298:196264679079

misc: remove usage of bool
author David Demelier <markand@malikania.fr>
date Wed, 10 Mar 2021 18:49:08 +0100
parents 6367b976112d
children d01e83210ca2
comparison
equal deleted inserted replaced
297:6151152d009c 298:196264679079
66 target->ch->hp = 0; 66 target->ch->hp = 0;
67 67
68 battle_indicator_hp(bt, target->ch, 50); 68 battle_indicator_hp(bt, target->ch, 50);
69 } 69 }
70 70
71 static bool 71 static int
72 update(struct battle_state *st, struct battle *bt, unsigned int ticks) 72 update(struct battle_state *st, struct battle *bt, unsigned int ticks)
73 { 73 {
74 (void)bt; 74 (void)bt;
75 (void)ticks; 75 (void)ticks;
76 76
77 struct data *data = st->data; 77 struct data *data = st->data;
78 78
79 if (!battle_entity_update(data->source, 0)) 79 if (!battle_entity_update(data->source, 0))
80 return false; 80 return 0;
81 81
82 switch (data->substate) { 82 switch (data->substate) {
83 case SUBSTATE_ADVANCING: 83 case SUBSTATE_ADVANCING:
84 /* 84 /*
85 * Current entity state is battle-entity-state-moving but it is 85 * Current entity state is battle-entity-state-moving but it is
105 break; 105 break;
106 default: 106 default:
107 break; 107 break;
108 } 108 }
109 109
110 return false; 110 return 0;
111 } 111 }
112 112
113 static void 113 static void
114 finish(struct battle_state *st, struct battle *bt) 114 finish(struct battle_state *st, struct battle *bt)
115 { 115 {