Mercurial > molko
comparison tests/test-state.c @ 410:1bf7d6669f0a
tests: switch to libdt
author | David Demelier <markand@malikania.fr> |
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date | Fri, 09 Sep 2022 13:30:34 +0200 |
parents | 0ea90751a62d |
children | 3edda1ce314c |
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409:6011ad866e99 | 410:1bf7d6669f0a |
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21 #include <core/event.h> | 21 #include <core/event.h> |
22 #include <core/game.h> | 22 #include <core/game.h> |
23 #include <core/state.h> | 23 #include <core/state.h> |
24 #include <core/util.h> | 24 #include <core/util.h> |
25 | 25 |
26 #include "test.h" | 26 #include <dt.h> |
27 | 27 |
28 struct invokes { | 28 struct invokes { |
29 unsigned int start; | 29 unsigned int start; |
30 unsigned int handle; | 30 unsigned int handle; |
31 unsigned int update; | 31 unsigned int update; |
34 unsigned int resume; | 34 unsigned int resume; |
35 unsigned int end; | 35 unsigned int end; |
36 unsigned int finish; | 36 unsigned int finish; |
37 }; | 37 }; |
38 | 38 |
39 static struct state *states[16]; | 39 static struct state *mainstates[16]; |
40 | |
41 RX_SET_UP(basics_set_up) | |
42 { | |
43 game_init(states, UTIL_SIZE(states)); | |
44 | |
45 return RX_SUCCESS; | |
46 } | |
47 | |
48 RX_TEAR_DOWN(basics_tear_down) | |
49 { | |
50 game_quit(); | |
51 } | |
52 | 40 |
53 static void | 41 static void |
54 my_start(struct state *state) | 42 my_start(struct state *state) |
55 { | 43 { |
56 ((struct invokes *)state->data)->start++; | 44 ((struct invokes *)state->data)->start++; |
112 .resume = my_resume, \ | 100 .resume = my_resume, \ |
113 .end = my_end, \ | 101 .end = my_end, \ |
114 .finish = my_finish \ | 102 .finish = my_finish \ |
115 } | 103 } |
116 | 104 |
117 RX_TEST_CASE(basics, start) | 105 static void |
106 test_basics_start(void) | |
118 { | 107 { |
119 struct invokes inv = {0}; | 108 struct invokes inv = {0}; |
120 struct state state = INIT(&inv); | 109 struct state state = INIT(&inv); |
121 | 110 |
122 state_start(&state); | 111 state_start(&state); |
123 RX_UINT_REQUIRE_EQUAL(inv.start, 1U); | 112 DT_EQ_UINT(inv.start, 1U); |
124 RX_UINT_REQUIRE_EQUAL(inv.handle, 0U); | 113 DT_EQ_UINT(inv.handle, 0U); |
125 RX_UINT_REQUIRE_EQUAL(inv.update, 0U); | 114 DT_EQ_UINT(inv.update, 0U); |
126 RX_UINT_REQUIRE_EQUAL(inv.draw, 0U); | 115 DT_EQ_UINT(inv.draw, 0U); |
127 RX_UINT_REQUIRE_EQUAL(inv.end, 0U); | 116 DT_EQ_UINT(inv.end, 0U); |
128 RX_UINT_REQUIRE_EQUAL(inv.finish, 0U); | 117 DT_EQ_UINT(inv.finish, 0U); |
129 } | 118 } |
130 | 119 |
131 RX_TEST_CASE(basics, handle) | 120 static void |
121 test_basics_handle(void) | |
132 { | 122 { |
133 struct invokes inv = {0}; | 123 struct invokes inv = {0}; |
134 struct state state = INIT(&inv); | 124 struct state state = INIT(&inv); |
135 | 125 |
136 state_handle(&state, &(const union event){0}); | 126 state_handle(&state, &(const union event){0}); |
137 RX_UINT_REQUIRE_EQUAL(inv.start, 0U); | 127 DT_EQ_UINT(inv.start, 0U); |
138 RX_UINT_REQUIRE_EQUAL(inv.handle, 1U); | 128 DT_EQ_UINT(inv.handle, 1U); |
139 RX_UINT_REQUIRE_EQUAL(inv.update, 0U); | 129 DT_EQ_UINT(inv.update, 0U); |
140 RX_UINT_REQUIRE_EQUAL(inv.draw, 0U); | 130 DT_EQ_UINT(inv.draw, 0U); |
141 RX_UINT_REQUIRE_EQUAL(inv.end, 0U); | 131 DT_EQ_UINT(inv.end, 0U); |
142 RX_UINT_REQUIRE_EQUAL(inv.finish, 0U); | 132 DT_EQ_UINT(inv.finish, 0U); |
143 } | 133 } |
144 | 134 |
145 RX_TEST_CASE(basics, update) | 135 static void |
136 test_basics_update(void) | |
146 { | 137 { |
147 struct invokes inv = {0}; | 138 struct invokes inv = {0}; |
148 struct state state = INIT(&inv); | 139 struct state state = INIT(&inv); |
149 | 140 |
150 state_update(&state, 0); | 141 state_update(&state, 0); |
151 RX_UINT_REQUIRE_EQUAL(inv.start, 0U); | 142 DT_EQ_UINT(inv.start, 0U); |
152 RX_UINT_REQUIRE_EQUAL(inv.handle, 0U); | 143 DT_EQ_UINT(inv.handle, 0U); |
153 RX_UINT_REQUIRE_EQUAL(inv.update, 1U); | 144 DT_EQ_UINT(inv.update, 1U); |
154 RX_UINT_REQUIRE_EQUAL(inv.draw, 0U); | 145 DT_EQ_UINT(inv.draw, 0U); |
155 RX_UINT_REQUIRE_EQUAL(inv.end, 0U); | 146 DT_EQ_UINT(inv.end, 0U); |
156 RX_UINT_REQUIRE_EQUAL(inv.finish, 0U); | 147 DT_EQ_UINT(inv.finish, 0U); |
157 } | 148 } |
158 | 149 |
159 RX_TEST_CASE(basics, draw) | 150 static void |
151 test_basics_draw(void) | |
160 { | 152 { |
161 struct invokes inv = {0}; | 153 struct invokes inv = {0}; |
162 struct state state = INIT(&inv); | 154 struct state state = INIT(&inv); |
163 | 155 |
164 state_draw(&state); | 156 state_draw(&state); |
165 RX_UINT_REQUIRE_EQUAL(inv.start, 0U); | 157 DT_EQ_UINT(inv.start, 0U); |
166 RX_UINT_REQUIRE_EQUAL(inv.handle, 0U); | 158 DT_EQ_UINT(inv.handle, 0U); |
167 RX_UINT_REQUIRE_EQUAL(inv.update, 0U); | 159 DT_EQ_UINT(inv.update, 0U); |
168 RX_UINT_REQUIRE_EQUAL(inv.draw, 1U); | 160 DT_EQ_UINT(inv.draw, 1U); |
169 RX_UINT_REQUIRE_EQUAL(inv.end, 0U); | 161 DT_EQ_UINT(inv.end, 0U); |
170 RX_UINT_REQUIRE_EQUAL(inv.finish, 0U); | 162 DT_EQ_UINT(inv.finish, 0U); |
171 } | 163 } |
172 | 164 |
173 RX_TEST_CASE(basics, end) | 165 static void |
166 test_basics_end(void) | |
174 { | 167 { |
175 struct invokes inv = {0}; | 168 struct invokes inv = {0}; |
176 struct state state = INIT(&inv); | 169 struct state state = INIT(&inv); |
177 | 170 |
178 state_end(&state); | 171 state_end(&state); |
179 RX_UINT_REQUIRE_EQUAL(inv.start, 0U); | 172 DT_EQ_UINT(inv.start, 0U); |
180 RX_UINT_REQUIRE_EQUAL(inv.handle, 0U); | 173 DT_EQ_UINT(inv.handle, 0U); |
181 RX_UINT_REQUIRE_EQUAL(inv.update, 0U); | 174 DT_EQ_UINT(inv.update, 0U); |
182 RX_UINT_REQUIRE_EQUAL(inv.draw, 0U); | 175 DT_EQ_UINT(inv.draw, 0U); |
183 RX_UINT_REQUIRE_EQUAL(inv.end, 1U); | 176 DT_EQ_UINT(inv.end, 1U); |
184 RX_UINT_REQUIRE_EQUAL(inv.finish, 0U); | 177 DT_EQ_UINT(inv.finish, 0U); |
185 } | 178 } |
186 | 179 |
187 RX_TEST_CASE(basics, finish) | 180 static void |
181 test_basics_finish(void) | |
188 { | 182 { |
189 struct invokes inv = {0}; | 183 struct invokes inv = {0}; |
190 struct state state = INIT(&inv); | 184 struct state state = INIT(&inv); |
191 | 185 |
192 state_finish(&state); | 186 state_finish(&state); |
193 RX_UINT_REQUIRE_EQUAL(inv.start, 0U); | 187 DT_EQ_UINT(inv.start, 0U); |
194 RX_UINT_REQUIRE_EQUAL(inv.handle, 0U); | 188 DT_EQ_UINT(inv.handle, 0U); |
195 RX_UINT_REQUIRE_EQUAL(inv.update, 0U); | 189 DT_EQ_UINT(inv.update, 0U); |
196 RX_UINT_REQUIRE_EQUAL(inv.draw, 0U); | 190 DT_EQ_UINT(inv.draw, 0U); |
197 RX_UINT_REQUIRE_EQUAL(inv.end, 0U); | 191 DT_EQ_UINT(inv.end, 0U); |
198 RX_UINT_REQUIRE_EQUAL(inv.finish, 1U); | 192 DT_EQ_UINT(inv.finish, 1U); |
199 } | 193 } |
200 | 194 |
201 RX_TEST_CASE(basics, game) | 195 static void |
196 test_basics_game(void) | |
202 { | 197 { |
203 static struct { | 198 static struct { |
204 struct invokes inv; | 199 struct invokes inv; |
205 struct state state; | 200 struct state state; |
206 } states[] = { | 201 } states[] = { |
207 { .state = INIT(&states[0].inv) }, | 202 { .state = INIT(&states[0].inv) }, |
208 { .state = INIT(&states[1].inv) } | 203 { .state = INIT(&states[1].inv) } |
209 }; | 204 }; |
210 | 205 |
211 /* 0 becomes active and should start. */ | 206 /* 0 becomes active and should start. */ |
207 game_init(mainstates, UTIL_SIZE(mainstates)); | |
212 game_push(&states[0].state); | 208 game_push(&states[0].state); |
213 RX_UINT_REQUIRE_EQUAL(states[0].inv.start, 1U); | 209 |
214 RX_UINT_REQUIRE_EQUAL(states[0].inv.handle, 0U); | 210 DT_EQ_UINT(states[0].inv.start, 1U); |
215 RX_UINT_REQUIRE_EQUAL(states[0].inv.update, 0U); | 211 DT_EQ_UINT(states[0].inv.handle, 0U); |
216 RX_UINT_REQUIRE_EQUAL(states[0].inv.draw, 0U); | 212 DT_EQ_UINT(states[0].inv.update, 0U); |
217 RX_UINT_REQUIRE_EQUAL(states[0].inv.suspend, 0U); | 213 DT_EQ_UINT(states[0].inv.draw, 0U); |
218 RX_UINT_REQUIRE_EQUAL(states[0].inv.resume, 0U); | 214 DT_EQ_UINT(states[0].inv.suspend, 0U); |
219 RX_UINT_REQUIRE_EQUAL(states[0].inv.end, 0U); | 215 DT_EQ_UINT(states[0].inv.resume, 0U); |
220 RX_UINT_REQUIRE_EQUAL(states[0].inv.finish, 0U); | 216 DT_EQ_UINT(states[0].inv.end, 0U); |
217 DT_EQ_UINT(states[0].inv.finish, 0U); | |
221 | 218 |
222 /* Put some event, update and drawing. */ | 219 /* Put some event, update and drawing. */ |
223 game_handle(&(union event) { .type = EVENT_QUIT }); | 220 game_handle(&(union event) { .type = EVENT_QUIT }); |
224 game_update(100); | 221 game_update(100); |
225 game_update(100); | 222 game_update(100); |
226 game_draw(); | 223 game_draw(); |
227 game_draw(); | 224 game_draw(); |
228 game_draw(); | 225 game_draw(); |
229 RX_UINT_REQUIRE_EQUAL(states[0].inv.start, 1U); | 226 DT_EQ_UINT(states[0].inv.start, 1U); |
230 RX_UINT_REQUIRE_EQUAL(states[0].inv.handle, 1U); | 227 DT_EQ_UINT(states[0].inv.handle, 1U); |
231 RX_UINT_REQUIRE_EQUAL(states[0].inv.update, 2U); | 228 DT_EQ_UINT(states[0].inv.update, 2U); |
232 RX_UINT_REQUIRE_EQUAL(states[0].inv.draw, 3U); | 229 DT_EQ_UINT(states[0].inv.draw, 3U); |
233 RX_UINT_REQUIRE_EQUAL(states[0].inv.suspend, 0U); | 230 DT_EQ_UINT(states[0].inv.suspend, 0U); |
234 RX_UINT_REQUIRE_EQUAL(states[0].inv.resume, 0U); | 231 DT_EQ_UINT(states[0].inv.resume, 0U); |
235 RX_UINT_REQUIRE_EQUAL(states[0].inv.end, 0U); | 232 DT_EQ_UINT(states[0].inv.end, 0U); |
236 RX_UINT_REQUIRE_EQUAL(states[0].inv.finish, 0U); | 233 DT_EQ_UINT(states[0].inv.finish, 0U); |
237 | 234 |
238 /* Switch to state 1, 0 must be suspended. */ | 235 /* Switch to state 1, 0 must be suspended. */ |
239 game_push(&states[1].state); | 236 game_push(&states[1].state); |
240 RX_UINT_REQUIRE_EQUAL(states[0].inv.start, 1U); | 237 DT_EQ_UINT(states[0].inv.start, 1U); |
241 RX_UINT_REQUIRE_EQUAL(states[0].inv.handle, 1U); | 238 DT_EQ_UINT(states[0].inv.handle, 1U); |
242 RX_UINT_REQUIRE_EQUAL(states[0].inv.update, 2U); | 239 DT_EQ_UINT(states[0].inv.update, 2U); |
243 RX_UINT_REQUIRE_EQUAL(states[0].inv.draw, 3U); | 240 DT_EQ_UINT(states[0].inv.draw, 3U); |
244 RX_UINT_REQUIRE_EQUAL(states[0].inv.suspend, 1U); | 241 DT_EQ_UINT(states[0].inv.suspend, 1U); |
245 RX_UINT_REQUIRE_EQUAL(states[0].inv.resume, 0U); | 242 DT_EQ_UINT(states[0].inv.resume, 0U); |
246 RX_UINT_REQUIRE_EQUAL(states[0].inv.end, 0U); | 243 DT_EQ_UINT(states[0].inv.end, 0U); |
247 RX_UINT_REQUIRE_EQUAL(states[0].inv.finish, 0U); | 244 DT_EQ_UINT(states[0].inv.finish, 0U); |
248 | 245 |
249 RX_UINT_REQUIRE_EQUAL(states[1].inv.start, 1U); | 246 DT_EQ_UINT(states[1].inv.start, 1U); |
250 RX_UINT_REQUIRE_EQUAL(states[1].inv.handle, 0U); | 247 DT_EQ_UINT(states[1].inv.handle, 0U); |
251 RX_UINT_REQUIRE_EQUAL(states[1].inv.update, 0U); | 248 DT_EQ_UINT(states[1].inv.update, 0U); |
252 RX_UINT_REQUIRE_EQUAL(states[1].inv.draw, 0U); | 249 DT_EQ_UINT(states[1].inv.draw, 0U); |
253 RX_UINT_REQUIRE_EQUAL(states[1].inv.suspend, 0U); | 250 DT_EQ_UINT(states[1].inv.suspend, 0U); |
254 RX_UINT_REQUIRE_EQUAL(states[1].inv.resume, 0U); | 251 DT_EQ_UINT(states[1].inv.resume, 0U); |
255 RX_UINT_REQUIRE_EQUAL(states[1].inv.end, 0U); | 252 DT_EQ_UINT(states[1].inv.end, 0U); |
256 RX_UINT_REQUIRE_EQUAL(states[1].inv.finish, 0U); | 253 DT_EQ_UINT(states[1].inv.finish, 0U); |
257 | 254 |
258 /* Update a little this state. */ | 255 /* Update a little this state. */ |
259 game_update(10); | 256 game_update(10); |
260 game_update(10); | 257 game_update(10); |
261 game_update(10); | 258 game_update(10); |
262 game_update(10); | 259 game_update(10); |
263 RX_UINT_REQUIRE_EQUAL(states[0].inv.start, 1U); | 260 DT_EQ_UINT(states[0].inv.start, 1U); |
264 RX_UINT_REQUIRE_EQUAL(states[0].inv.handle, 1U); | 261 DT_EQ_UINT(states[0].inv.handle, 1U); |
265 RX_UINT_REQUIRE_EQUAL(states[0].inv.update, 2U); | 262 DT_EQ_UINT(states[0].inv.update, 2U); |
266 RX_UINT_REQUIRE_EQUAL(states[0].inv.draw, 3U); | 263 DT_EQ_UINT(states[0].inv.draw, 3U); |
267 RX_UINT_REQUIRE_EQUAL(states[0].inv.suspend, 1U); | 264 DT_EQ_UINT(states[0].inv.suspend, 1U); |
268 RX_UINT_REQUIRE_EQUAL(states[0].inv.resume, 0U); | 265 DT_EQ_UINT(states[0].inv.resume, 0U); |
269 RX_UINT_REQUIRE_EQUAL(states[0].inv.end, 0U); | 266 DT_EQ_UINT(states[0].inv.end, 0U); |
270 RX_UINT_REQUIRE_EQUAL(states[0].inv.finish, 0U); | 267 DT_EQ_UINT(states[0].inv.finish, 0U); |
271 | 268 |
272 RX_UINT_REQUIRE_EQUAL(states[1].inv.start, 1U); | 269 DT_EQ_UINT(states[1].inv.start, 1U); |
273 RX_UINT_REQUIRE_EQUAL(states[1].inv.handle, 0U); | 270 DT_EQ_UINT(states[1].inv.handle, 0U); |
274 RX_UINT_REQUIRE_EQUAL(states[1].inv.update, 4U); | 271 DT_EQ_UINT(states[1].inv.update, 4U); |
275 RX_UINT_REQUIRE_EQUAL(states[1].inv.draw, 0U); | 272 DT_EQ_UINT(states[1].inv.draw, 0U); |
276 RX_UINT_REQUIRE_EQUAL(states[1].inv.suspend, 0U); | 273 DT_EQ_UINT(states[1].inv.suspend, 0U); |
277 RX_UINT_REQUIRE_EQUAL(states[1].inv.resume, 0U); | 274 DT_EQ_UINT(states[1].inv.resume, 0U); |
278 RX_UINT_REQUIRE_EQUAL(states[1].inv.end, 0U); | 275 DT_EQ_UINT(states[1].inv.end, 0U); |
279 RX_UINT_REQUIRE_EQUAL(states[1].inv.finish, 0U); | 276 DT_EQ_UINT(states[1].inv.finish, 0U); |
280 | 277 |
281 /* Pop it, it should be finalized through end and finish. */ | 278 /* Pop it, it should be finalized through end and finish. */ |
282 game_pop(); | 279 game_pop(); |
283 | 280 |
284 RX_UINT_REQUIRE_EQUAL(states[0].inv.start, 1U); | 281 DT_EQ_UINT(states[0].inv.start, 1U); |
285 RX_UINT_REQUIRE_EQUAL(states[0].inv.handle, 1U); | 282 DT_EQ_UINT(states[0].inv.handle, 1U); |
286 RX_UINT_REQUIRE_EQUAL(states[0].inv.update, 2U); | 283 DT_EQ_UINT(states[0].inv.update, 2U); |
287 RX_UINT_REQUIRE_EQUAL(states[0].inv.draw, 3U); | 284 DT_EQ_UINT(states[0].inv.draw, 3U); |
288 RX_UINT_REQUIRE_EQUAL(states[0].inv.suspend, 1U); | 285 DT_EQ_UINT(states[0].inv.suspend, 1U); |
289 RX_UINT_REQUIRE_EQUAL(states[0].inv.resume, 1U); | 286 DT_EQ_UINT(states[0].inv.resume, 1U); |
290 RX_UINT_REQUIRE_EQUAL(states[0].inv.end, 0U); | 287 DT_EQ_UINT(states[0].inv.end, 0U); |
291 RX_UINT_REQUIRE_EQUAL(states[0].inv.finish, 0U); | 288 DT_EQ_UINT(states[0].inv.finish, 0U); |
292 | 289 |
293 RX_UINT_REQUIRE_EQUAL(states[1].inv.start, 1U); | 290 DT_EQ_UINT(states[1].inv.start, 1U); |
294 RX_UINT_REQUIRE_EQUAL(states[1].inv.handle, 0U); | 291 DT_EQ_UINT(states[1].inv.handle, 0U); |
295 RX_UINT_REQUIRE_EQUAL(states[1].inv.update, 4U); | 292 DT_EQ_UINT(states[1].inv.update, 4U); |
296 RX_UINT_REQUIRE_EQUAL(states[1].inv.draw, 0U); | 293 DT_EQ_UINT(states[1].inv.draw, 0U); |
297 RX_UINT_REQUIRE_EQUAL(states[1].inv.suspend, 0U); | 294 DT_EQ_UINT(states[1].inv.suspend, 0U); |
298 RX_UINT_REQUIRE_EQUAL(states[1].inv.resume, 0U); | 295 DT_EQ_UINT(states[1].inv.resume, 0U); |
299 RX_UINT_REQUIRE_EQUAL(states[1].inv.end, 1U); | 296 DT_EQ_UINT(states[1].inv.end, 1U); |
300 RX_UINT_REQUIRE_EQUAL(states[1].inv.finish, 1U); | 297 DT_EQ_UINT(states[1].inv.finish, 1U); |
301 | 298 |
302 /* Pop this state as well. */ | 299 /* Pop this state as well. */ |
303 game_pop(); | 300 game_pop(); |
304 | 301 |
305 RX_UINT_REQUIRE_EQUAL(states[0].inv.start, 1U); | 302 DT_EQ_UINT(states[0].inv.start, 1U); |
306 RX_UINT_REQUIRE_EQUAL(states[0].inv.handle, 1U); | 303 DT_EQ_UINT(states[0].inv.handle, 1U); |
307 RX_UINT_REQUIRE_EQUAL(states[0].inv.update, 2U); | 304 DT_EQ_UINT(states[0].inv.update, 2U); |
308 RX_UINT_REQUIRE_EQUAL(states[0].inv.draw, 3U); | 305 DT_EQ_UINT(states[0].inv.draw, 3U); |
309 RX_UINT_REQUIRE_EQUAL(states[0].inv.suspend, 1U); | 306 DT_EQ_UINT(states[0].inv.suspend, 1U); |
310 RX_UINT_REQUIRE_EQUAL(states[0].inv.resume, 1U); | 307 DT_EQ_UINT(states[0].inv.resume, 1U); |
311 RX_UINT_REQUIRE_EQUAL(states[0].inv.end, 1U); | 308 DT_EQ_UINT(states[0].inv.end, 1U); |
312 RX_UINT_REQUIRE_EQUAL(states[0].inv.finish, 1U); | 309 DT_EQ_UINT(states[0].inv.finish, 1U); |
313 | 310 |
314 RX_UINT_REQUIRE_EQUAL(states[1].inv.start, 1U); | 311 DT_EQ_UINT(states[1].inv.start, 1U); |
315 RX_UINT_REQUIRE_EQUAL(states[1].inv.handle, 0U); | 312 DT_EQ_UINT(states[1].inv.handle, 0U); |
316 RX_UINT_REQUIRE_EQUAL(states[1].inv.update, 4U); | 313 DT_EQ_UINT(states[1].inv.update, 4U); |
317 RX_UINT_REQUIRE_EQUAL(states[1].inv.draw, 0U); | 314 DT_EQ_UINT(states[1].inv.draw, 0U); |
318 RX_UINT_REQUIRE_EQUAL(states[1].inv.suspend, 0U); | 315 DT_EQ_UINT(states[1].inv.suspend, 0U); |
319 RX_UINT_REQUIRE_EQUAL(states[1].inv.resume, 0U); | 316 DT_EQ_UINT(states[1].inv.resume, 0U); |
320 RX_UINT_REQUIRE_EQUAL(states[1].inv.end, 1U); | 317 DT_EQ_UINT(states[1].inv.end, 1U); |
321 RX_UINT_REQUIRE_EQUAL(states[1].inv.finish, 1U); | 318 DT_EQ_UINT(states[1].inv.finish, 1U); |
322 } | 319 |
323 | 320 game_quit(); |
324 static const struct rx_test_case tests[] = { | 321 } |
325 TEST(basics, start), | |
326 TEST(basics, handle), | |
327 TEST(basics, update), | |
328 TEST(basics, draw), | |
329 TEST(basics, end), | |
330 TEST(basics, finish), | |
331 TEST_FIXTURE(basics, game, void *) | |
332 }; | |
333 | 322 |
334 int | 323 int |
335 main(int argc, char **argv) | 324 main(int argc, char **argv) |
336 { | 325 { |
337 return TEST_RUN_ALL(tests, argc, argv); | 326 DT_RUN(test_basics_start); |
338 } | 327 DT_RUN(test_basics_handle); |
328 DT_RUN(test_basics_update); | |
329 DT_RUN(test_basics_draw); | |
330 DT_RUN(test_basics_end); | |
331 DT_RUN(test_basics_finish); | |
332 DT_RUN(test_basics_game); | |
333 DT_SUMMARY(); | |
334 } |