comparison libmlk-adventure/adventure/item/potion.c @ 286:3991779aaba9

adventure: initial test of spawn
author David Demelier <markand@malikania.fr>
date Wed, 23 Dec 2020 15:37:48 +0100
parents
children 9948e288925b
comparison
equal deleted inserted replaced
285:c43e39745cd8 286:3991779aaba9
1 /*
2 * potion.h -- give some heal points
3 *
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #include <math.h>
20
21 #include <core/sound.h>
22
23 #include <rpg/character.h>
24 #include <rpg/item.h>
25
26 #include <adventure/adventure_p.h>
27 #include <adventure/assets.h>
28
29 #include "potion.h"
30
31 static void
32 exec(const struct item *i, struct character *ch)
33 {
34 sound_play(&assets_sounds[ASSETS_SOUND_ITEM_POTION], -1, 0);
35 ch->hp = fmin(ch->hp + 50, ch->hpmax);
36 }
37
38 const struct item item_potion = {
39 .name = N_("Potion"),
40 .description = N_("Recover 50 HP."),
41 .exec = exec
42 };