comparison libmlk-adventure/adventure/state/battle.c @ 286:3991779aaba9

adventure: initial test of spawn
author David Demelier <markand@malikania.fr>
date Wed, 23 Dec 2020 15:37:48 +0100
parents
children 648f5f949afb
comparison
equal deleted inserted replaced
285:c43e39745cd8 286:3991779aaba9
1 /*
2 * battle.c -- manage a battle
3 *
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #include <assert.h>
20 #include <stdlib.h>
21
22 #include <core/alloc.h>
23 #include <core/game.h>
24 #include <core/painter.h>
25 #include <core/state.h>
26
27 #include <rpg/battle.h>
28
29 #include "battle.h"
30
31 struct self {
32 struct battle *battle;
33 struct state state;
34 };
35
36 static void
37 start(struct state *state)
38 {
39 struct self *self = state->data;
40
41 battle_start(self->battle);
42 }
43
44 static void
45 handle(struct state *state, const union event *ev)
46 {
47 struct self *self = state->data;
48
49 battle_handle(self->battle, ev);
50 }
51
52 static void
53 update(struct state *state, unsigned int ticks)
54 {
55 struct self *self = state->data;
56
57 /* TODO: once we have stacked states, pop it. */
58 if (battle_update(self->battle, ticks))
59 game_quit();
60 }
61
62 static void
63 draw(struct state *state)
64 {
65 struct self *self = state->data;
66
67 painter_set_color(0xffffffff);
68 painter_clear();
69 battle_draw(self->battle);
70 painter_present();
71 }
72
73 static void
74 finish(struct state *state)
75 {
76 struct self *self = state->data;
77
78 battle_finish(self->battle);
79
80 free(self->battle);
81 free(self);
82 }
83
84 struct state *
85 state_battle_new(struct battle *bt)
86 {
87 assert(bt);
88
89 struct self *self;
90
91 self = alloc_new0(sizeof (*self));
92 self->battle = bt;
93 self->state.data = self;
94 self->state.start = start;
95 self->state.handle = handle;
96 self->state.update = update;
97 self->state.draw = draw;
98 self->state.finish = finish;
99
100 return &self->state;
101 }