comparison libmlk-rpg/rpg/inventory.h @ 286:3991779aaba9

adventure: initial test of spawn
author David Demelier <markand@malikania.fr>
date Wed, 23 Dec 2020 15:37:48 +0100
parents
children 08ab73b32832
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285:c43e39745cd8 286:3991779aaba9
1 /*
2 * inventory.h -- item inventory
3 *
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #ifndef MOLKO_RPG_INVENTORY_H
20 #define MOLKO_RPG_INVENTORY_H
21
22 #include <stdbool.h>
23
24 #define INVENTORY_ITEM_MAX (512)
25
26 struct item;
27
28 struct inventory_slot {
29 unsigned int amount;
30 const struct item *item;
31 };
32
33 struct inventory {
34 struct inventory_slot items[INVENTORY_ITEM_MAX];
35 };
36
37 bool
38 inventory_add(struct inventory *iv, const struct item *item, unsigned int amount);
39
40 void
41 inventory_consume(struct inventory *iv, const struct item *item, unsigned int amount);
42
43 #endif /* !MOLKO_RPG_INVENTORY_H */