comparison src/libmlk-rpg/rpg/battle-state-selection.h @ 382:43d155668a55

rpg: expose battle state functions
author David Demelier <markand@malikania.fr>
date Sun, 13 Feb 2022 10:35:26 +0100
parents
children c458441ff472
comparison
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381:f48367c5a92e 382:43d155668a55
1 /*
2 * battle-state-selection.h -- battle state (selection)
3 *
4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #ifndef MLK_RPG_BATTLE_STATE_SELECTION_H
20 #define MLK_RPG_BATTLE_STATE_SELECTION_H
21
22 #include <rpg/selection.h>
23
24 struct battle;
25
26 union event;
27
28 struct battle_state_selection {
29 struct selection select;
30 };
31
32 void
33 battle_state_selection_init(struct battle_state_selection *, const struct selection *);
34
35 void
36 battle_state_selection_handle(struct battle_state_selection *, struct battle *, const union event *);
37
38 void
39 battle_state_selection_draw(struct battle_state_selection *, const struct battle *);
40
41 void
42 battle_state_selection(struct battle *, const struct selection *);
43
44 #endif /* !MLK_RPG_BATTLE_STATE_SELECTION_H */