Mercurial > molko
comparison libmlk-rpg/mlk/rpg/battle-entity-state-attacking.c @ 434:4e78f045e8c0
rpg: cleanup hierarchy
author | David Demelier <markand@malikania.fr> |
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date | Sat, 15 Oct 2022 21:24:17 +0200 |
parents | src/libmlk-rpg/rpg/battle-entity-state-attacking.c@8f59201dc76b |
children | 25a56ca53ac2 |
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433:862b15c3a3ae | 434:4e78f045e8c0 |
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1 /* | |
2 * battle-entity-state-attacking.h -- the entity is attacking | |
3 * | |
4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> | |
5 * | |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #include <assert.h> | |
20 #include <stdlib.h> | |
21 | |
22 #include <mlk/core/alloc.h> | |
23 #include <mlk/core/animation.h> | |
24 #include <mlk/core/panic.h> | |
25 #include <mlk/core/sprite.h> | |
26 | |
27 #include "battle-entity-state-attacking.h" | |
28 #include "battle-entity-state.h" | |
29 #include "battle-entity.h" | |
30 | |
31 struct self { | |
32 struct battle_entity_state_attacking data; | |
33 struct battle_entity_state state; | |
34 }; | |
35 | |
36 static int | |
37 update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks) | |
38 { | |
39 (void)et; | |
40 | |
41 return battle_entity_state_attacking_update(st->data, ticks); | |
42 } | |
43 | |
44 static void | |
45 draw(const struct battle_entity_state *st, const struct battle_entity *et) | |
46 { | |
47 battle_entity_state_attacking_draw(st->data, et); | |
48 } | |
49 | |
50 static void | |
51 finish(struct battle_entity_state *st, struct battle_entity *et) | |
52 { | |
53 (void)et; | |
54 | |
55 free(st->data); | |
56 } | |
57 | |
58 void | |
59 battle_entity_state_attacking_init(struct battle_entity_state_attacking *atk, const struct sprite *which) | |
60 { | |
61 assert(atk); | |
62 assert(sprite_ok(which)); | |
63 | |
64 animation_init(&atk->anim, which, 100); | |
65 animation_start(&atk->anim); | |
66 } | |
67 | |
68 int | |
69 battle_entity_state_attacking_update(struct battle_entity_state_attacking *atk, unsigned int ticks) | |
70 { | |
71 assert(atk); | |
72 | |
73 return animation_update(&atk->anim, ticks); | |
74 } | |
75 | |
76 void | |
77 battle_entity_state_attacking_draw(const struct battle_entity_state_attacking *atk, const struct battle_entity *et) | |
78 { | |
79 assert(atk); | |
80 assert(battle_entity_ok(et)); | |
81 | |
82 animation_draw(&atk->anim, et->x, et->y); | |
83 } | |
84 | |
85 void | |
86 battle_entity_state_attacking(struct battle_entity *et, const struct sprite *which) | |
87 { | |
88 assert(battle_entity_ok(et)); | |
89 assert(sprite_ok(which)); | |
90 | |
91 struct self *self; | |
92 | |
93 self = alloc_new0(sizeof (*self)); | |
94 self->state.data = self; | |
95 self->state.update = update; | |
96 self->state.draw = draw; | |
97 self->state.finish = finish; | |
98 | |
99 battle_entity_state_attacking_init(&self->data, which); | |
100 battle_entity_switch(et, &self->state); | |
101 } |