comparison libmlk-rpg/mlk/rpg/battle-entity-state-attacking.h @ 434:4e78f045e8c0

rpg: cleanup hierarchy
author David Demelier <markand@malikania.fr>
date Sat, 15 Oct 2022 21:24:17 +0200
parents src/libmlk-rpg/rpg/battle-entity-state-attacking.h@8f59201dc76b
children 773a082f0b91
comparison
equal deleted inserted replaced
433:862b15c3a3ae 434:4e78f045e8c0
1 /*
2 * battle-entity-state-attacking.c -- the entity is attacking
3 *
4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #ifndef MLK_RPG_BATTLE_ENTITY_STATE_ATTACKING_H
20 #define MLK_RPG_BATTLE_ENTITY_STATE_ATTACKING_H
21
22 #include <mlk/core/animation.h>
23
24 struct battle_entity;
25 struct sprite;
26
27 struct battle_entity_state_attacking {
28 struct animation anim;
29 };
30
31 void
32 battle_entity_state_attacking_init(struct battle_entity_state_attacking *, const struct sprite *);
33
34 int
35 battle_entity_state_attacking_update(struct battle_entity_state_attacking *, unsigned int);
36
37 void
38 battle_entity_state_attacking_draw(const struct battle_entity_state_attacking *, const struct battle_entity *);
39
40 void
41 battle_entity_state_attacking(struct battle_entity *, const struct sprite *);
42
43 #endif /* !MLK_RPG_BATTLE_ENTITY_STATE_ATTACKING_H */