Mercurial > molko
comparison libmlk-rpg/mlk/rpg/battle-entity-state.h @ 434:4e78f045e8c0
rpg: cleanup hierarchy
author | David Demelier <markand@malikania.fr> |
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date | Sat, 15 Oct 2022 21:24:17 +0200 |
parents | src/libmlk-rpg/rpg/battle-entity-state.h@8f59201dc76b |
children | 773a082f0b91 |
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433:862b15c3a3ae | 434:4e78f045e8c0 |
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1 /* | |
2 * battle-entity-state.h -- abstract battle entity state | |
3 * | |
4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> | |
5 * | |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #ifndef MLK_RPG_BATTLE_ENTITY_STATE_H | |
20 #define MLK_RPG_BATTLE_ENTITY_STATE_H | |
21 | |
22 #include <mlk/core/core.h> | |
23 | |
24 struct battle_entity; | |
25 struct sprite; | |
26 | |
27 struct battle_entity_state { | |
28 void *data; | |
29 int (*update)(struct battle_entity_state *, struct battle_entity *, unsigned int); | |
30 void (*draw)(const struct battle_entity_state *, const struct battle_entity *); | |
31 void (*finish)(struct battle_entity_state *, struct battle_entity *); | |
32 }; | |
33 | |
34 CORE_BEGIN_DECLS | |
35 | |
36 int | |
37 battle_entity_state_update(struct battle_entity_state *, struct battle_entity *, unsigned int); | |
38 | |
39 void | |
40 battle_entity_state_draw(const struct battle_entity_state *, const struct battle_entity *); | |
41 | |
42 void | |
43 battle_entity_state_finish(struct battle_entity_state *, struct battle_entity *); | |
44 | |
45 CORE_END_DECLS | |
46 | |
47 #endif /* !MLK_RPG_BATTLE_ENTITY_STATE_H */ |