Mercurial > molko
comparison libmlk-rpg/mlk/rpg/battle-state-ai.c @ 434:4e78f045e8c0
rpg: cleanup hierarchy
author | David Demelier <markand@malikania.fr> |
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date | Sat, 15 Oct 2022 21:24:17 +0200 |
parents | src/libmlk-rpg/rpg/battle-state-ai.c@8f59201dc76b |
children | 25a56ca53ac2 |
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433:862b15c3a3ae | 434:4e78f045e8c0 |
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1 /* | |
2 * battle-state-ai.c -- battle state (enemy is playing) | |
3 * | |
4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> | |
5 * | |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #include <assert.h> | |
20 #include <stdlib.h> | |
21 | |
22 #include <mlk/core/alloc.h> | |
23 | |
24 #include "battle-state-ai.h" | |
25 #include "battle-state.h" | |
26 #include "battle.h" | |
27 #include "character.h" | |
28 | |
29 static int | |
30 update(struct battle_state *st, struct battle *bt, unsigned int ticks) | |
31 { | |
32 (void)st; | |
33 (void)ticks; | |
34 | |
35 battle_state_ai_update(bt); | |
36 | |
37 return 0; | |
38 } | |
39 | |
40 static void | |
41 draw(const struct battle_state *st, const struct battle *bt) | |
42 { | |
43 (void)st; | |
44 | |
45 battle_state_ai_draw(bt); | |
46 } | |
47 | |
48 static void | |
49 finish(struct battle_state *st, struct battle *bt) | |
50 { | |
51 (void)bt; | |
52 | |
53 free(st); | |
54 } | |
55 | |
56 void | |
57 battle_state_ai_update(struct battle *bt) | |
58 { | |
59 assert(battle_ok(bt)); | |
60 | |
61 struct character *ch = battle_current(bt)->ch; | |
62 | |
63 /* | |
64 * Immediately invoke the enemy exec strategy and put the battle state | |
65 * to check. | |
66 */ | |
67 character_exec(ch, bt); | |
68 } | |
69 | |
70 void | |
71 battle_state_ai_draw(const struct battle *bt) | |
72 { | |
73 assert(battle_ok(bt)); | |
74 | |
75 battle_draw_component(bt, BATTLE_COMPONENT_ALL); | |
76 } | |
77 | |
78 void | |
79 battle_state_ai(struct battle *bt) | |
80 { | |
81 assert(bt); | |
82 | |
83 struct battle_state *self; | |
84 | |
85 self = alloc_new0(sizeof (*self)); | |
86 self->data = bt; | |
87 self->update = update; | |
88 self->draw = draw; | |
89 self->finish = finish; | |
90 | |
91 battle_switch(bt, self); | |
92 } |