comparison libmlk-rpg/mlk/rpg/battle-state-rendering.c @ 434:4e78f045e8c0

rpg: cleanup hierarchy
author David Demelier <markand@malikania.fr>
date Sat, 15 Oct 2022 21:24:17 +0200
parents src/libmlk-rpg/rpg/battle-state-rendering.c@8f59201dc76b
children 9c3b3935f0aa
comparison
equal deleted inserted replaced
433:862b15c3a3ae 434:4e78f045e8c0
1 /*
2 * battle-state-rendering.c -- battle state (rendering an action)
3 *
4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #include <assert.h>
20 #include <stdlib.h>
21
22 #include <mlk/core/alloc.h>
23 #include <mlk/core/drawable.h>
24
25 #include "battle-state-rendering.h"
26 #include "battle.h"
27
28 struct self {
29 struct battle_state_rendering data;
30 struct battle_state state;
31 };
32
33 static int
34 update(struct battle_state *st, struct battle *bt, unsigned int ticks)
35 {
36 battle_state_rendering_update(st->data, bt, ticks);
37
38 return 0;
39 }
40
41 static void
42 draw(const struct battle_state *st, const struct battle *bt)
43 {
44 battle_state_rendering_draw(st->data, bt);
45 }
46
47 static void
48 finish(struct battle_state *st, struct battle *bt)
49 {
50 (void)bt;
51
52 battle_state_rendering_finish(st->data);
53 free(st->data);
54 }
55
56 void
57 battle_state_rendering_init(struct battle_state_rendering *rdr, struct drawable *dw)
58 {
59 assert(rdr);
60 assert(dw);
61
62 rdr->drawable = dw;
63 }
64
65 int
66 battle_state_rendering_update(struct battle_state_rendering *rdr, struct battle *bt, unsigned int ticks)
67 {
68 assert(rdr);
69 assert(battle_ok(bt));
70
71 battle_update_component(bt, BATTLE_COMPONENT_ALL, ticks);
72
73 if (drawable_update(rdr->drawable, ticks)) {
74 drawable_end(rdr->drawable);
75 return 1;
76 }
77
78 return 0;
79 }
80
81 void
82 battle_state_rendering_draw(const struct battle_state_rendering *rdr, const struct battle *bt)
83 {
84 assert(rdr);
85
86 battle_draw_component(bt, BATTLE_COMPONENT_ALL);
87 drawable_draw(rdr->drawable);
88 }
89
90 void
91 battle_state_rendering_finish(struct battle_state_rendering *rdr)
92 {
93 assert(rdr);
94
95 drawable_finish(rdr->drawable);
96 }
97
98 void
99 battle_state_rendering(struct battle *bt, struct drawable *dw)
100 {
101 assert(bt);
102 assert(dw);
103
104 struct self *self;
105
106 self = alloc_new0(sizeof (*self));
107 self->state.data = self;
108 self->state.update = update;
109 self->state.draw = draw;
110 self->state.finish = finish;
111
112 battle_state_rendering_init(&self->data, dw);
113 battle_switch(bt, &self->state);
114 }