Mercurial > molko
comparison libmlk-rpg/mlk/rpg/battle-state.h @ 434:4e78f045e8c0
rpg: cleanup hierarchy
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 15 Oct 2022 21:24:17 +0200 |
parents | src/libmlk-rpg/rpg/battle-state.h@8f59201dc76b |
children | 773a082f0b91 |
comparison
equal
deleted
inserted
replaced
433:862b15c3a3ae | 434:4e78f045e8c0 |
---|---|
1 /* | |
2 * battle-state.h -- battle abstract state | |
3 * | |
4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> | |
5 * | |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #ifndef MLK_RPG_BATTLE_STATE_H | |
20 #define MLK_RPG_BATTLE_STATE_H | |
21 | |
22 #include <mlk/core/core.h> | |
23 | |
24 struct battle; | |
25 struct character; | |
26 struct inventory_slot; | |
27 struct selection; | |
28 | |
29 union event; | |
30 | |
31 struct battle_state { | |
32 void *data; | |
33 void (*handle)(struct battle_state *, struct battle *, const union event *); | |
34 int (*update)(struct battle_state *, struct battle *, unsigned int); | |
35 void (*draw)(const struct battle_state *, const struct battle *); | |
36 void (*finish)(struct battle_state *, struct battle *); | |
37 }; | |
38 | |
39 CORE_BEGIN_DECLS | |
40 | |
41 void | |
42 battle_state_handle(struct battle_state *, struct battle *, const union event *); | |
43 | |
44 int | |
45 battle_state_update(struct battle_state *, struct battle *, unsigned int); | |
46 | |
47 void | |
48 battle_state_draw(const struct battle_state *, const struct battle *); | |
49 | |
50 void | |
51 battle_state_finish(struct battle_state *, struct battle *); | |
52 | |
53 CORE_END_DECLS | |
54 | |
55 #endif /* !MLK_RPG_BATTLE_STATE_H */ |