comparison libmlk-rpg/mlk/rpg/battle-state.h @ 434:4e78f045e8c0

rpg: cleanup hierarchy
author David Demelier <markand@malikania.fr>
date Sat, 15 Oct 2022 21:24:17 +0200
parents src/libmlk-rpg/rpg/battle-state.h@8f59201dc76b
children 773a082f0b91
comparison
equal deleted inserted replaced
433:862b15c3a3ae 434:4e78f045e8c0
1 /*
2 * battle-state.h -- battle abstract state
3 *
4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #ifndef MLK_RPG_BATTLE_STATE_H
20 #define MLK_RPG_BATTLE_STATE_H
21
22 #include <mlk/core/core.h>
23
24 struct battle;
25 struct character;
26 struct inventory_slot;
27 struct selection;
28
29 union event;
30
31 struct battle_state {
32 void *data;
33 void (*handle)(struct battle_state *, struct battle *, const union event *);
34 int (*update)(struct battle_state *, struct battle *, unsigned int);
35 void (*draw)(const struct battle_state *, const struct battle *);
36 void (*finish)(struct battle_state *, struct battle *);
37 };
38
39 CORE_BEGIN_DECLS
40
41 void
42 battle_state_handle(struct battle_state *, struct battle *, const union event *);
43
44 int
45 battle_state_update(struct battle_state *, struct battle *, unsigned int);
46
47 void
48 battle_state_draw(const struct battle_state *, const struct battle *);
49
50 void
51 battle_state_finish(struct battle_state *, struct battle *);
52
53 CORE_END_DECLS
54
55 #endif /* !MLK_RPG_BATTLE_STATE_H */