comparison libmlk-rpg/mlk/rpg/item.h @ 434:4e78f045e8c0

rpg: cleanup hierarchy
author David Demelier <markand@malikania.fr>
date Sat, 15 Oct 2022 21:24:17 +0200
parents src/libmlk-rpg/rpg/item.h@8f59201dc76b
children 773a082f0b91
comparison
equal deleted inserted replaced
433:862b15c3a3ae 434:4e78f045e8c0
1 /*
2 * item.h -- inventory items
3 *
4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #ifndef MLK_RPG_ITEM_H
20 #define MLK_RPG_ITEM_H
21
22 #include <mlk/core/core.h>
23
24 struct battle;
25 struct character;
26 struct texture;
27
28 struct item {
29 const char *name;
30 const char *description;
31 struct texture *icon;
32
33 void (*exec_menu)(const struct item *, struct character *);
34
35 void (*exec_battle)(const struct item *,
36 struct battle *,
37 struct character *,
38 struct character *);
39 };
40
41 CORE_BEGIN_DECLS
42
43 void
44 item_exec_menu(const struct item *, struct character *);
45
46 void
47 item_exec_battle(const struct item *,
48 struct battle *,
49 struct character *,
50 struct character *);
51
52 CORE_END_DECLS
53
54 #endif /* !MLK_RPG_ITEM_H */