Mercurial > molko
comparison libmlk-rpg/mlk/rpg/map.h @ 434:4e78f045e8c0
rpg: cleanup hierarchy
author | David Demelier <markand@malikania.fr> |
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date | Sat, 15 Oct 2022 21:24:17 +0200 |
parents | src/libmlk-rpg/rpg/map.h@8f59201dc76b |
children | 9c3b3935f0aa |
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433:862b15c3a3ae | 434:4e78f045e8c0 |
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1 /* | |
2 * map.h -- game map | |
3 * | |
4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> | |
5 * | |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #ifndef MLK_RPG_MAP_H | |
20 #define MLK_RPG_MAP_H | |
21 | |
22 #include <stddef.h> | |
23 | |
24 #include <mlk/core/action.h> | |
25 #include <mlk/core/action-stack.h> | |
26 #include <mlk/core/core.h> | |
27 | |
28 #include "walksprite.h" | |
29 | |
30 struct tileset; | |
31 | |
32 union event; | |
33 | |
34 enum map_layer_type { | |
35 MAP_LAYER_TYPE_BACKGROUND, | |
36 MAP_LAYER_TYPE_FOREGROUND, | |
37 MAP_LAYER_TYPE_ABOVE, | |
38 MAP_LAYER_TYPE_NUM | |
39 }; | |
40 | |
41 struct map_layer { | |
42 unsigned short *tiles; | |
43 }; | |
44 | |
45 enum map_flags { | |
46 MAP_FLAGS_NONE = 0, | |
47 MAP_FLAGS_SHOW_GRID = (1 << 0), | |
48 MAP_FLAGS_SHOW_COLLIDE = (1 << 2) | |
49 }; | |
50 | |
51 struct map_block { | |
52 int x; | |
53 int y; | |
54 unsigned int w; | |
55 unsigned int h; | |
56 }; | |
57 | |
58 struct map { | |
59 const char *title; /*!< (+) Map title name. */ | |
60 unsigned int columns; /*!< (-) Number of columns. */ | |
61 unsigned int rows; /*!< (-) Number of rows. */ | |
62 | |
63 /* Tileset. */ | |
64 struct tileset *tileset; /*!< (+&?) Tileset to use. */ | |
65 | |
66 /* View options. */ | |
67 enum map_flags flags; /*!< (+) View options. */ | |
68 | |
69 /* Extra collisions blocks. */ | |
70 struct map_block *blocks; /*!< (+&?) Extra collisions. */ | |
71 size_t blocksz; /*!< (+) Number of collisions. */ | |
72 | |
73 /* List of actions. */ | |
74 struct action_stack astack_par; /*!< (+) Parallel actions. */ | |
75 struct action_stack astack_seq; /*!< (+) Blocking actions. */ | |
76 | |
77 /* Player. */ | |
78 struct sprite *player_sprite; /*!< (+) The sprite to use */ | |
79 struct walksprite player_ws; /*!< (-) Walking sprite for moving the player. */ | |
80 int player_x; /*!< (+) Player position in x */ | |
81 int player_y; /*!< (+) Player position in y */ | |
82 int player_angle; /*!< (+) Player angle (see walksprite) */ | |
83 unsigned int player_movement; /*!< (*) Current player movements. */ | |
84 | |
85 /* View to zoom/locate. */ | |
86 int view_x; /*!< (+) Position in x */ | |
87 int view_y; /*!< (+) Position in y */ | |
88 unsigned int view_w; /*!< (+) View width */ | |
89 unsigned int view_h; /*!< (+) View height */ | |
90 | |
91 /* View margin. */ | |
92 int margin_x; /*!< (+) View margin in x. */ | |
93 int margin_y; /*!< (+) View margin in y. */ | |
94 unsigned int margin_w; /*!< (+) Margin width. */ | |
95 unsigned int margin_h; /*!< (+) Margin height. */ | |
96 | |
97 /* Different tile layers. */ | |
98 struct map_layer layers[MAP_LAYER_TYPE_NUM]; | |
99 }; | |
100 | |
101 CORE_BEGIN_DECLS | |
102 | |
103 int | |
104 map_init(struct map *map); | |
105 | |
106 void | |
107 map_handle(struct map *map, const union event *ev); | |
108 | |
109 void | |
110 map_update(struct map *map, unsigned int ticks); | |
111 | |
112 void | |
113 map_draw(const struct map *map); | |
114 | |
115 void | |
116 map_finish(struct map *map); | |
117 | |
118 CORE_END_DECLS | |
119 | |
120 #endif /* !MLK_RPG_MAP_H */ |