Mercurial > molko
comparison libmlk-rpg/mlk/rpg/spell.h @ 434:4e78f045e8c0
rpg: cleanup hierarchy
author | David Demelier <markand@malikania.fr> |
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date | Sat, 15 Oct 2022 21:24:17 +0200 |
parents | src/libmlk-rpg/rpg/spell.h@8f59201dc76b |
children | 773a082f0b91 |
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433:862b15c3a3ae | 434:4e78f045e8c0 |
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1 /* | |
2 * spell.h -- magic spells | |
3 * | |
4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> | |
5 * | |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #ifndef MLK_RPG_SPELL_H | |
20 #define MLK_RPG_SPELL_H | |
21 | |
22 #include <mlk/core/core.h> | |
23 | |
24 #include "selection.h" | |
25 | |
26 struct character; | |
27 struct battle; | |
28 struct selection; | |
29 | |
30 enum spell_type { | |
31 SPELL_TYPE_NEUTRAL, | |
32 SPELL_TYPE_FIRE, | |
33 SPELL_TYPE_WIND, | |
34 SPELL_TYPE_WATER, | |
35 SPELL_TYPE_EARTH, | |
36 SPELL_TYPE_CHAOS, | |
37 SPELL_TYPE_HOLY, | |
38 SPELL_TYPE_TIME | |
39 }; | |
40 | |
41 struct spell { | |
42 const char *name; | |
43 const char *description; | |
44 unsigned int mp; | |
45 enum spell_type type; | |
46 enum selection_kind select_kind; | |
47 enum selection_side select_side; | |
48 | |
49 void (*select)(const struct battle *, struct selection *); | |
50 void (*action)(struct battle *, struct character *, const struct selection *); | |
51 void (*use)(struct character *, const struct selection *); | |
52 }; | |
53 | |
54 CORE_BEGIN_DECLS | |
55 | |
56 void | |
57 spell_select(const struct spell *, const struct battle *, struct selection *); | |
58 | |
59 void | |
60 spell_action(const struct spell *, struct battle *, struct character *, const struct selection *); | |
61 | |
62 void | |
63 spell_use(struct spell *, struct character *, const struct selection *); | |
64 | |
65 CORE_END_DECLS | |
66 | |
67 #endif /* !MLK_RPG_SPELL_H */ |