comparison libmlk-rpg/mlk/rpg/spell.h @ 434:4e78f045e8c0

rpg: cleanup hierarchy
author David Demelier <markand@malikania.fr>
date Sat, 15 Oct 2022 21:24:17 +0200
parents src/libmlk-rpg/rpg/spell.h@8f59201dc76b
children 773a082f0b91
comparison
equal deleted inserted replaced
433:862b15c3a3ae 434:4e78f045e8c0
1 /*
2 * spell.h -- magic spells
3 *
4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #ifndef MLK_RPG_SPELL_H
20 #define MLK_RPG_SPELL_H
21
22 #include <mlk/core/core.h>
23
24 #include "selection.h"
25
26 struct character;
27 struct battle;
28 struct selection;
29
30 enum spell_type {
31 SPELL_TYPE_NEUTRAL,
32 SPELL_TYPE_FIRE,
33 SPELL_TYPE_WIND,
34 SPELL_TYPE_WATER,
35 SPELL_TYPE_EARTH,
36 SPELL_TYPE_CHAOS,
37 SPELL_TYPE_HOLY,
38 SPELL_TYPE_TIME
39 };
40
41 struct spell {
42 const char *name;
43 const char *description;
44 unsigned int mp;
45 enum spell_type type;
46 enum selection_kind select_kind;
47 enum selection_side select_side;
48
49 void (*select)(const struct battle *, struct selection *);
50 void (*action)(struct battle *, struct character *, const struct selection *);
51 void (*use)(struct character *, const struct selection *);
52 };
53
54 CORE_BEGIN_DECLS
55
56 void
57 spell_select(const struct spell *, const struct battle *, struct selection *);
58
59 void
60 spell_action(const struct spell *, struct battle *, struct character *, const struct selection *);
61
62 void
63 spell_use(struct spell *, struct character *, const struct selection *);
64
65 CORE_END_DECLS
66
67 #endif /* !MLK_RPG_SPELL_H */