comparison libadventure/adventure/state/mainmenu.h @ 162:629f55f3961e

core: rework states
author David Demelier <markand@malikania.fr>
date Sun, 18 Oct 2020 12:01:59 +0200
parents libadventure/adventure/mainmenu_state.h@789b23e01f52
children
comparison
equal deleted inserted replaced
161:31d7f23c0588 162:629f55f3961e
1 /*
2 * mainmenu.h -- game main menu
3 *
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #ifndef MOLKO_STATE_MAINMENU_H
20 #define MOLKO_STATE_MAINMENU_H
21
22 /**
23 * \file mainmenu.h
24 * \brief Game main menu.
25 */
26
27 /**
28 * Create a state about the main game menu.
29 *
30 * \pre state != NULL
31 * \param state the state to initialize
32 * \post state->data is set internal data
33 * \post state->handle is set
34 * \post state->draw is set
35 * \post state->update is set
36 * \post state->finish is set
37 */
38 void
39 mainmenu_state(struct state *state);
40
41 #endif /* !MOLKO_STATE_PANIC_H */