Mercurial > molko
comparison libmlk-rpg/rpg/battle-entity-state-blinking.c @ 254:6367b976112d
rpg: merge battle state switchers to remove number of files
author | David Demelier <markand@malikania.fr> |
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date | Thu, 03 Dec 2020 13:49:54 +0100 |
parents | 71b3b7036de7 |
children | 196264679079 |
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253:c4da052c0def | 254:6367b976112d |
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23 #include <core/panic.h> | 23 #include <core/panic.h> |
24 #include <core/sprite.h> | 24 #include <core/sprite.h> |
25 #include <core/texture.h> | 25 #include <core/texture.h> |
26 | 26 |
27 #include "battle-entity.h" | 27 #include "battle-entity.h" |
28 #include "battle-entity-state-blinking.h" | |
29 #include "battle-entity-state.h" | 28 #include "battle-entity-state.h" |
30 #include "character.h" | 29 #include "character.h" |
31 | 30 |
32 #define TRANSPARENT (150) | 31 #define TRANSPARENT (150) |
33 #define OPAQUE (255) | 32 #define OPAQUE (255) |