Mercurial > molko
comparison examples/example/character-john.c @ 414:6947c1fefe5c
misc: extreme cleanup
- Remove of Javascript binding for many reasons.
- Put examples and tests in GNU make.
- Create a library with shared example code.
author | David Demelier <markand@malikania.fr> |
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date | Sun, 09 Oct 2022 13:51:03 +0200 |
parents | examples/example-battle/character-john.c@43d155668a55 |
children | 4e78f045e8c0 |
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413:222045c513ec | 414:6947c1fefe5c |
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1 /* | |
2 * character-john.c -- john character | |
3 * | |
4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> | |
5 * | |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #include <rpg/character.h> | |
20 | |
21 #include "character-john.h" | |
22 #include "spell-fire.h" | |
23 #include "registry.h" | |
24 | |
25 static void | |
26 adventurer_reset(struct character *ch) | |
27 { | |
28 /* TODO: this function should compute the attack thanks to the level. */ | |
29 ch->hpmax = 120; | |
30 ch->mpmax = 50; | |
31 ch->atk = 50; | |
32 ch->def = 50; | |
33 ch->agt = 50; | |
34 ch->luck = 50; | |
35 } | |
36 | |
37 const struct character character_john = { | |
38 .name = "John ", | |
39 .level = 1, | |
40 .hp = 120, | |
41 .mp = 50, | |
42 .reset = adventurer_reset, | |
43 .sprites = { | |
44 [CHARACTER_SPRITE_NORMAL] = ®istry_sprites[REGISTRY_TEXTURE_JOHN_WALK], | |
45 [CHARACTER_SPRITE_SWORD] = ®istry_sprites[REGISTRY_TEXTURE_JOHN_SWORD] | |
46 }, | |
47 .spells = { | |
48 &spell_fire | |
49 } | |
50 }; |