Mercurial > molko
comparison libmlk-adventure/adventure/state/mainmenu.c @ 243:71b3b7036de7
misc: lot of cleanups,
- prefix libraries with libmlk,
- move assets from source directories closes #2520,
- prefix header guards closes #2519
author | David Demelier <markand@malikania.fr> |
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date | Sat, 28 Nov 2020 22:37:30 +0100 |
parents | libadventure/adventure/state/mainmenu.c@befa2e855d3b |
children | 16be1ad3ddba |
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242:4c24604efcab | 243:71b3b7036de7 |
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1 /* | |
2 * mainmenu.c -- game main menu | |
3 * | |
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> | |
5 * | |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #include <assert.h> | |
20 #include <stdlib.h> | |
21 #include <string.h> | |
22 | |
23 #include <core/alloc.h> | |
24 #include <core/event.h> | |
25 #include <core/font.h> | |
26 #include <core/game.h> | |
27 #include <core/image.h> | |
28 #include <core/painter.h> | |
29 #include <core/panic.h> | |
30 #include <core/state.h> | |
31 #include <core/texture.h> | |
32 #include <core/util.h> | |
33 #include <core/window.h> | |
34 | |
35 #include <ui/align.h> | |
36 #include <ui/label.h> | |
37 #include <ui/theme.h> | |
38 | |
39 #include <assets/fonts/teutonic.h> | |
40 #include <assets/fonts/pirata-one.h> | |
41 | |
42 #include "adventure_p.h" | |
43 #include "mainmenu.h" | |
44 #include "molko.h" | |
45 | |
46 struct mainmenu { | |
47 struct { | |
48 struct texture tex; | |
49 int x; | |
50 int y; | |
51 } texts[4]; | |
52 | |
53 unsigned int itemsel; /* Selected item. */ | |
54 }; | |
55 | |
56 static void | |
57 new(void) | |
58 { | |
59 /* TODO: implement here. */ | |
60 if (!map_file_open(&molko.map_file, &molko.map, DIRECTORY "/maps/overworld.map")) | |
61 panic(); | |
62 | |
63 /* Put a sprite. */ | |
64 if (!image_open(&molko.map_player_texture, DIRECTORY "/sprites/john.png")) | |
65 panic(); | |
66 | |
67 sprite_init(&molko.map_player_sprite, &molko.map_player_texture, 48, 48); | |
68 molko.map.player_sprite = &molko.map_player_sprite; | |
69 | |
70 if (!map_init(&molko.map)) | |
71 panic(); | |
72 | |
73 game_switch(&molko.states[MOLKO_STATE_MAP], false); | |
74 } | |
75 | |
76 static void | |
77 resume(void) | |
78 { | |
79 /* TODO: implement here. */ | |
80 } | |
81 | |
82 static void | |
83 quit(void) | |
84 { | |
85 game_quit(); | |
86 } | |
87 | |
88 static void | |
89 perform(struct mainmenu *main) | |
90 { | |
91 assert(main->itemsel < 3); | |
92 | |
93 static void (*handlers[])(void) = { | |
94 [0] = new, | |
95 [1] = resume, | |
96 [2] = quit | |
97 }; | |
98 | |
99 handlers[main->itemsel](); | |
100 } | |
101 | |
102 static void | |
103 init_title(struct mainmenu *main, struct font *font) | |
104 { | |
105 if (!font_render(font, &main->texts[3].tex, "Molko's Adventure", 0x000000ff)) | |
106 panic(); | |
107 | |
108 /* Align header. */ | |
109 align(ALIGN_CENTER, &main->texts[3].x, NULL, main->texts[3].tex.w, main->texts[3].tex.h, | |
110 0, 0, window.w, window.h); | |
111 | |
112 main->texts[3].y = main->texts[3].x; | |
113 } | |
114 | |
115 static void | |
116 init_items(struct mainmenu *main, struct font *font) | |
117 { | |
118 if (!font_render(font, &main->texts[0].tex, _("New"), 0x000000ff) || | |
119 !font_render(font, &main->texts[1].tex, _("Continue"), 0x000000ff) || | |
120 !font_render(font, &main->texts[2].tex, _("Quit"), 0x000000ff)) | |
121 panic(); | |
122 | |
123 main->texts[0].x = (window.w / 2) - (main->texts[0].tex.w / 2); | |
124 main->texts[0].y = window.h * 0.75; | |
125 | |
126 main->texts[1].x = main->texts[0].x; | |
127 main->texts[1].y = main->texts[0].y + main->texts[0].tex.h; | |
128 | |
129 main->texts[2].x = main->texts[0].x; | |
130 main->texts[2].y = main->texts[1].y + main->texts[1].tex.h; | |
131 } | |
132 | |
133 static void | |
134 start(struct state *state) | |
135 { | |
136 struct mainmenu *main; | |
137 struct font fonts[2]; | |
138 | |
139 /* Allocate the main menu data. */ | |
140 main = (state->data = alloc_new0(sizeof (*main))); | |
141 | |
142 if (!font_openmem(&fonts[0], fonts_teutonic, sizeof (fonts_teutonic), 130) || | |
143 !font_openmem(&fonts[1], fonts_pirata_one, sizeof (fonts_pirata_one), 30)) | |
144 panic(); | |
145 | |
146 fonts[0].style = fonts[1].style = FONT_STYLE_ANTIALIASED; | |
147 | |
148 init_title(main, &fonts[0]); | |
149 init_items(main, &fonts[1]); | |
150 | |
151 font_finish(&fonts[0]); | |
152 font_finish(&fonts[1]); | |
153 } | |
154 | |
155 static void | |
156 handle(struct state *state, const union event *event) | |
157 { | |
158 struct mainmenu *main = state->data; | |
159 | |
160 switch (event->type) { | |
161 case EVENT_KEYDOWN: | |
162 switch (event->key.key) { | |
163 case KEY_UP: | |
164 main->itemsel = main->itemsel == 0 ? 2 : main->itemsel - 1; | |
165 break; | |
166 case KEY_DOWN: | |
167 main->itemsel = (main->itemsel + 1) % 3; | |
168 break; | |
169 case KEY_ENTER: | |
170 perform(main); | |
171 break; | |
172 default: | |
173 break; | |
174 } | |
175 break; | |
176 default: | |
177 break; | |
178 } | |
179 } | |
180 | |
181 static void | |
182 draw(struct state *state) | |
183 { | |
184 struct mainmenu *main = state->data; | |
185 | |
186 painter_set_color(0xffffffff); | |
187 painter_clear(); | |
188 | |
189 for (size_t i = 0; i < NELEM(main->texts); ++i) | |
190 texture_draw(&main->texts[i].tex, main->texts[i].x, main->texts[i].y); | |
191 | |
192 /* TODO: a sword here. */ | |
193 painter_set_color(0x000000ff); | |
194 painter_draw_rectangle( | |
195 main->texts[main->itemsel].x - 30, | |
196 main->texts[main->itemsel].y + 11, 15, 15); | |
197 painter_present(); | |
198 } | |
199 | |
200 static void | |
201 finish(struct state *state) | |
202 { | |
203 struct mainmenu *main = state->data; | |
204 | |
205 if (!main) | |
206 return; | |
207 | |
208 for (size_t i = 0; i < NELEM(main->texts); ++i) | |
209 texture_finish(&main->texts[i].tex); | |
210 | |
211 free(main); | |
212 memset(state, 0, sizeof (*state)); | |
213 } | |
214 | |
215 void | |
216 mainmenu_state(struct state *state) | |
217 { | |
218 assert(state); | |
219 | |
220 memset(state, 0, sizeof (*state)); | |
221 state->start = start; | |
222 state->handle = handle; | |
223 state->draw = draw; | |
224 state->finish = finish; | |
225 } |