comparison libmlk-core/core/inhibit.h @ 243:71b3b7036de7

misc: lot of cleanups, - prefix libraries with libmlk, - move assets from source directories closes #2520, - prefix header guards closes #2519
author David Demelier <markand@malikania.fr>
date Sat, 28 Nov 2020 22:37:30 +0100
parents libcore/core/inhibit.h@f6497ec74b49
children c4da052c0def
comparison
equal deleted inserted replaced
242:4c24604efcab 243:71b3b7036de7
1 /*
2 * inhibit.h -- disable specific game behavior
3 *
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #ifndef MOLKO_CORE_INHIBIT_H
20 #define MOLKO_CORE_INHIBIT_H
21
22 /**
23 * \file inhibit.h
24 * \brief Disable specific game behavior.
25 */
26
27 struct action;
28
29 /**
30 * \brief Game inhibition.
31 *
32 * This enum is used to alter the game behavior.
33 */
34 enum inhibit {
35 /**
36 * Nothing.
37 */
38 INHIBIT_NONE,
39
40 /**
41 * Disable input handling in current state.
42 */
43 INHIBIT_STATE_INPUT = (1 << 0),
44
45 /**
46 * Disable current state updates.
47 */
48 INHIBIT_STATE_UPDATE = (1 << 1),
49
50 /**
51 * Disable current state rendering.
52 */
53 INHIBIT_STATE_DRAW = (1 << 2)
54 };
55
56 #endif /* !MOLKO_CORE_INHIBIT_H */