Mercurial > molko
comparison libmlk-rpg/rpg/battle-entity-state-blinking.c @ 243:71b3b7036de7
misc: lot of cleanups,
- prefix libraries with libmlk,
- move assets from source directories closes #2520,
- prefix header guards closes #2519
author | David Demelier <markand@malikania.fr> |
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date | Sat, 28 Nov 2020 22:37:30 +0100 |
parents | librpg/rpg/battle-entity-state-blinking.c@fb304a94a05c |
children | 6367b976112d |
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242:4c24604efcab | 243:71b3b7036de7 |
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1 /* | |
2 * battle-entity-state-blinking.c -- the entity is blinking | |
3 * | |
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> | |
5 * | |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #include <assert.h> | |
20 #include <stdlib.h> | |
21 | |
22 #include <core/alloc.h> | |
23 #include <core/panic.h> | |
24 #include <core/sprite.h> | |
25 #include <core/texture.h> | |
26 | |
27 #include "battle-entity.h" | |
28 #include "battle-entity-state-blinking.h" | |
29 #include "battle-entity-state.h" | |
30 #include "character.h" | |
31 | |
32 #define TRANSPARENT (150) | |
33 #define OPAQUE (255) | |
34 | |
35 struct blink { | |
36 struct battle_entity_state state; | |
37 struct texture *tex; | |
38 unsigned int elapsed; | |
39 unsigned int count; | |
40 }; | |
41 | |
42 static bool | |
43 update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks) | |
44 { | |
45 (void)et; | |
46 | |
47 struct blink *blk = st->data; | |
48 | |
49 blk->elapsed += ticks; | |
50 | |
51 if (blk->elapsed >= 80) { | |
52 blk->count += 1; | |
53 blk->elapsed = 0; | |
54 } | |
55 | |
56 texture_set_alpha_mod(blk->tex, blk->count % 2 == 0 ? TRANSPARENT : OPAQUE); | |
57 | |
58 return blk->count >= 3; | |
59 } | |
60 | |
61 static void | |
62 finish(struct battle_entity_state *st, struct battle_entity *et) | |
63 { | |
64 (void)et; | |
65 | |
66 free(st->data); | |
67 } | |
68 | |
69 void | |
70 battle_entity_state_blinking(struct battle_entity *et) | |
71 { | |
72 assert(et); | |
73 | |
74 struct blink *blk; | |
75 | |
76 if (!(blk = alloc_new0(sizeof (*blk)))) | |
77 panic(); | |
78 | |
79 blk->tex = et->ch->sprites[CHARACTER_SPRITE_NORMAL]->texture; | |
80 texture_set_alpha_mod(blk->tex, TRANSPARENT); | |
81 | |
82 blk->state.data = blk; | |
83 blk->state.update = update; | |
84 blk->state.finish = finish; | |
85 | |
86 battle_entity_switch(et, &blk->state); | |
87 } |