comparison libmlk-rpg/rpg/battle-entity.h @ 243:71b3b7036de7

misc: lot of cleanups, - prefix libraries with libmlk, - move assets from source directories closes #2520, - prefix header guards closes #2519
author David Demelier <markand@malikania.fr>
date Sat, 28 Nov 2020 22:37:30 +0100
parents librpg/rpg/battle-entity.h@86b71e1f9dd5
children 08ab73b32832
comparison
equal deleted inserted replaced
242:4c24604efcab 243:71b3b7036de7
1 /*
2 * battle-entity.h -- in game battle entity
3 *
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #ifndef MOLKO_RPG_BATTLE_ENTITY_H
20 #define MOLKO_RPG_BATTLE_ENTITY_H
21
22 #include <stdbool.h>
23
24 #include <ui/label.h>
25
26 struct battle;
27 struct battle_entity_state;
28 struct character;
29
30 /**
31 * \brief In battle entity.
32 */
33 struct battle_entity {
34 struct character *ch; /*!< (+&?) Character to use. */
35 int x; /*!< (+) Position on screen. */
36 int y; /*!< (+) Position on screen. */
37 struct label name; /*!< (*) Where its name label is located. */
38 struct battle_entity_state *state; /*!< (+&) Update/draw state. */
39 };
40
41 void
42 battle_entity_init(struct battle_entity *et);
43
44 bool
45 battle_entity_ok(const struct battle_entity *et);
46
47 void
48 battle_entity_switch(struct battle_entity *et, struct battle_entity_state *st);
49
50 bool
51 battle_entity_update(struct battle_entity *et, unsigned int ticks);
52
53 void
54 battle_entity_draw(const struct battle_entity *et, const struct battle *bt);
55
56 void
57 battle_entity_draw_sprite(const struct battle_entity *et);
58
59 void
60 battle_entity_finish(struct battle_entity *et);
61
62 #endif /* !MOLKO_RPG_BATTLE_ENTITY_H */