Mercurial > molko
comparison libmlk-rpg/rpg/battle-state-menu.c @ 243:71b3b7036de7
misc: lot of cleanups,
- prefix libraries with libmlk,
- move assets from source directories closes #2520,
- prefix header guards closes #2519
author | David Demelier <markand@malikania.fr> |
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date | Sat, 28 Nov 2020 22:37:30 +0100 |
parents | librpg/rpg/battle-state-menu.c@86b71e1f9dd5 |
children | 6367b976112d |
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242:4c24604efcab | 243:71b3b7036de7 |
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1 /* | |
2 * battle-state-menu.h -- battle state (menu) | |
3 * | |
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr> | |
5 * | |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #include <assert.h> | |
20 #include <stdbool.h> | |
21 | |
22 #include "battle.h" | |
23 #include "battle-bar.h" | |
24 #include "battle-state-menu.h" | |
25 #include "battle-state-selection.h" | |
26 #include "battle-state-sub.h" | |
27 #include "battle-state.h" | |
28 #include "character.h" | |
29 #include "spell.h" | |
30 | |
31 static void | |
32 open_spells(struct battle *bt) | |
33 { | |
34 battle_bar_open_spells(&bt->bar, bt, bt->order_cur->ch); | |
35 battle_state_sub(bt); | |
36 } | |
37 | |
38 static void | |
39 open_attack(struct battle *bt) | |
40 { | |
41 unsigned int selection = 0; | |
42 | |
43 /* Find first enemy to attack. */ | |
44 for (size_t i = 0; i < BATTLE_ENEMY_MAX; ++i) { | |
45 if (character_ok(bt->enemies[i].ch)) { | |
46 selection = i; | |
47 break; | |
48 } | |
49 } | |
50 | |
51 battle_state_selection(bt, SELECTION_ENEMY_ONE, selection); | |
52 } | |
53 | |
54 static void | |
55 handle(struct battle_state *st, struct battle *bt, const union event *ev) | |
56 { | |
57 (void)st; | |
58 | |
59 if (battle_bar_handle(&bt->bar, bt, ev)) { | |
60 switch (bt->bar.menu) { | |
61 case BATTLE_BAR_MENU_ATTACK: | |
62 open_attack(bt); | |
63 break; | |
64 case BATTLE_BAR_MENU_MAGIC: | |
65 open_spells(bt); | |
66 break; | |
67 case BATTLE_BAR_MENU_OBJECTS: | |
68 break; | |
69 case BATTLE_BAR_MENU_SPECIAL: | |
70 break; | |
71 default: | |
72 break; | |
73 } | |
74 } | |
75 } | |
76 | |
77 void | |
78 battle_state_menu(struct battle *bt) | |
79 { | |
80 assert(bt); | |
81 | |
82 static struct battle_state self = { | |
83 .handle = handle, | |
84 }; | |
85 | |
86 battle_switch(bt, &self); | |
87 } |