comparison libmlk-rpg/rpg/tileset.c @ 243:71b3b7036de7

misc: lot of cleanups, - prefix libraries with libmlk, - move assets from source directories closes #2520, - prefix header guards closes #2519
author David Demelier <markand@malikania.fr>
date Sat, 28 Nov 2020 22:37:30 +0100
parents librpg/rpg/tileset.c@71f989ae8de9
children 196264679079
comparison
equal deleted inserted replaced
242:4c24604efcab 243:71b3b7036de7
1 /*
2 * tileset.c -- map tileset definition
3 *
4 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #include <assert.h>
20 #include <stdlib.h>
21
22 #include <core/animation.h>
23 #include <core/sprite.h>
24
25 #include "tileset.h"
26
27 static inline int
28 anim_cmp(const void *d1, const void *d2)
29 {
30 const struct tileset_animation *mtd1 = d1;
31 const struct tileset_animation *mtd2 = d2;
32
33 if (mtd1->id < mtd2->id)
34 return -1;
35 if (mtd1->id > mtd2->id)
36 return 1;
37
38 return 0;
39 }
40
41 static inline const struct tileset_animation *
42 find(const struct tileset *ts, unsigned int r, unsigned int c)
43 {
44 const struct tileset_animation key = {
45 .id = c + (r * ts->sprite->ncols)
46 };
47
48 return bsearch(&key, ts->anims, ts->animsz, sizeof (key), anim_cmp);
49 }
50
51 bool
52 tileset_ok(const struct tileset *ts)
53 {
54 return ts && sprite_ok(ts->sprite);
55 }
56
57 void
58 tileset_start(struct tileset *ts)
59 {
60 for (size_t i = 0; i < ts->animsz; ++i) {
61 struct tileset_animation *ta = &ts->anims[i];
62
63 if (ta->animation)
64 animation_start(ta->animation);
65 }
66 }
67
68 void
69 tileset_update(struct tileset *ts, unsigned int ticks)
70 {
71 for (size_t i = 0; i < ts->animsz; ++i) {
72 struct tileset_animation *ta = &ts->anims[i];
73
74 if (!ta->animation)
75 continue;
76
77 if (animation_update(ta->animation, ticks))
78 animation_start(ta->animation);
79 }
80 }
81
82 void
83 tileset_draw(const struct tileset *ts, unsigned int r, unsigned int c, int x, int y)
84 {
85 assert(ts);
86
87 const struct tileset_animation *ta;
88
89 if ((ta = find(ts, r, c)))
90 animation_draw(ta->animation, x, y);
91 else
92 sprite_draw(ts->sprite, r, c, x, y);
93 }