Mercurial > molko
comparison src/libmlk-adventure/adventure/action/teleport.c @ 320:8f9937403749
misc: improve loading of data
author | David Demelier <markand@malikania.fr> |
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date | Fri, 01 Oct 2021 20:30:00 +0200 |
parents | libmlk-adventure/adventure/action/teleport.c@d01e83210ca2 |
children |
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319:b843eef4cc35 | 320:8f9937403749 |
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1 /* | |
2 * teleport.c -- teleport contact | |
3 * | |
4 * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> | |
5 * | |
6 * Permission to use, copy, modify, and/or distribute this software for any | |
7 * purpose with or without fee is hereby granted, provided that the above | |
8 * copyright notice and this permission notice appear in all copies. | |
9 * | |
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | |
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN | |
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF | |
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | |
17 */ | |
18 | |
19 #include <assert.h> | |
20 #include <stdio.h> | |
21 #include <stdlib.h> | |
22 #include <string.h> | |
23 | |
24 #include <core/action.h> | |
25 #include <core/alloc.h> | |
26 #include <core/maths.h> | |
27 #include <core/painter.h> | |
28 #include <core/panic.h> | |
29 #include <core/texture.h> | |
30 #include <core/window.h> | |
31 | |
32 #include <rpg/map.h> | |
33 | |
34 #include <adventure/molko.h> | |
35 | |
36 #include "teleport.h" | |
37 | |
38 static void | |
39 draw(struct action *act) | |
40 { | |
41 struct teleport *tp = act->data; | |
42 | |
43 texture_set_blend_mode(&tp->overlay, TEXTURE_BLEND_BLEND); | |
44 texture_set_alpha_mod(&tp->overlay, tp->alpha); | |
45 | |
46 PAINTER_BEGIN(&tp->overlay); | |
47 painter_set_color(0x000000ff); | |
48 painter_clear(); | |
49 PAINTER_END(); | |
50 | |
51 texture_draw(&tp->overlay, 0, 0); | |
52 } | |
53 | |
54 static int | |
55 update_fadeout(struct action *act, unsigned int ticks) | |
56 { | |
57 struct teleport *tp = act->data; | |
58 | |
59 tp->elapsed += ticks; | |
60 | |
61 if (tp->elapsed >= 10) { | |
62 if (tp->alpha >= 255) { | |
63 molko_teleport(tp->destination, tp->origin_x, tp->origin_y); | |
64 return 1; | |
65 } | |
66 | |
67 tp->elapsed = 0; | |
68 tp->alpha += 5; | |
69 } | |
70 | |
71 return 0; | |
72 } | |
73 | |
74 static int | |
75 update_touch(struct action *act, unsigned int ticks) | |
76 { | |
77 (void)ticks; | |
78 | |
79 struct teleport *tp = act->data; | |
80 const int x = tp->x - tp->map->player_sprite->cellw; | |
81 const int y = tp->y - tp->map->player_sprite->cellh; | |
82 const unsigned int w = tp->w + tp->map->player_sprite->cellw; | |
83 const unsigned int h = tp->h + tp->map->player_sprite->cellh; | |
84 | |
85 if (maths_is_boxed(x, y, w, h, tp->map->player_x, tp->map->player_y)) { | |
86 /* Stop movement and disable input. */ | |
87 tp->map->player_movement = 0; | |
88 game.inhibit = INHIBIT_STATE_INPUT; | |
89 | |
90 /* | |
91 * We change our update function and add a draw function that | |
92 * fade the screen out. | |
93 */ | |
94 if (texture_new(&tp->overlay, window.w, window.h) < 0) | |
95 panic(); | |
96 | |
97 act->update = update_fadeout; | |
98 act->draw = draw; | |
99 } | |
100 | |
101 return 0; | |
102 } | |
103 | |
104 static void | |
105 finish(struct action *act) | |
106 { | |
107 struct teleport *tp = act->data; | |
108 | |
109 texture_finish(&tp->overlay); | |
110 | |
111 free(act->data); | |
112 } | |
113 | |
114 struct action * | |
115 teleport_action(struct teleport *tp) | |
116 { | |
117 assert(tp); | |
118 | |
119 tp->action.data = tp; | |
120 tp->action.update = update_touch; | |
121 tp->action.finish = finish; | |
122 | |
123 return &tp->action; | |
124 } |