comparison src/libmlk-adventure/adventure/character/black-cat.c @ 320:8f9937403749

misc: improve loading of data
author David Demelier <markand@malikania.fr>
date Fri, 01 Oct 2021 20:30:00 +0200
parents libmlk-adventure/adventure/character/black-cat.c@d01e83210ca2
children
comparison
equal deleted inserted replaced
319:b843eef4cc35 320:8f9937403749
1 /*
2 * black-cat.c -- Black Cat enemy
3 *
4 * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
5 *
6 * Permission to use, copy, modify, and/or distribute this software for any
7 * purpose with or without fee is hereby granted, provided that the above
8 * copyright notice and this permission notice appear in all copies.
9 *
10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
17 */
18
19 #include <rpg/battle.h>
20 #include <rpg/character.h>
21
22 #include <adventure/adventure_p.h>
23 #include <adventure/assets.h>
24
25 #include "black-cat.h"
26
27 static void
28 reset(struct character *ch)
29 {
30 ch->hpmax = ch->hp = 126;
31 ch->mpmax = ch->mp = 12;
32 ch->atk = 10;
33 ch->def = 8;
34 ch->agt = 13;
35 }
36
37 static void
38 exec(struct character *ch, struct battle *bt)
39 {
40 battle_attack(bt, ch, NULL);
41 }
42
43 struct character character_black_cat = {
44 .name = N_("Black Cat"),
45 .level = 4,
46 .sprites = {
47 [CHARACTER_SPRITE_NORMAL] = &assets_sprites[ASSETS_SPRITE_CHARACTER_BLACK_CAT]
48 },
49 .reset = reset,
50 .exec = exec
51 };